Disclaimer: Vince Weeks had nothing to do with writing this page; if he had, it would look much spiffier. To make up for the paucity of spiffiness, I added a logo with letters that are on fire, because nothing improves a web page like a logo that is on fire, except perhaps the <BLINK> tag.
-- David


on the Web

  • MobyGames Developer Profile
  • Google cached entry of old version of above MobyGames developer profile
  • Presto Games Gundam article
    Excerpt:

    While Jamey composed Gundam's music, programmers at Presto worked furiously on coding the different iterations of the game. The game would first need to be released in Japan for the Mac and Pippen platforms and then onto the Playstation system. Many programmers burned many long-wicked candles to ensure that quality products shipped on time. Supervised by Project Manager Farshid Almassizadeh, the team of Chris Griffith, Kevin Baird, and Tom Greene hammered out the Mac and Pippin version. Simultaneously, Vince Weeks worked for months to complete the Playstation version of Gundam.