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Disclaimer: Vince Weeks had nothing
to do with writing this page; if he had, it would look much spiffier. To make up for the paucity of spiffiness, I added a logo with letters that are on fire,
because nothing improves a web page like a logo that is on fire, except perhaps the <BLINK> tag. -- David
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 on the Web
- MobyGames
Developer Profile
- Google cached entry of old version of above
MobyGames developer profile
- Presto Games Gundam article
Excerpt:
While Jamey composed Gundam's music,
programmers at Presto worked furiously on coding the different iterations
of the game. The game would first need to be released in Japan for the Mac
and Pippen platforms and then onto the Playstation system. Many
programmers burned many long-wicked candles to ensure that quality
products shipped on time. Supervised by Project Manager Farshid
Almassizadeh, the team of Chris Griffith, Kevin Baird, and Tom Greene
hammered out the Mac and Pippin version. Simultaneously, Vince Weeks
worked for months to complete the Playstation version of
Gundam.
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