#include <string.h>
#include "libgraph.h"
#include "libdma.h"
#include "libdev.h"
#include "GL/ps2gl.h"
#include "ps2s/ps2stuff.h"
#include "ps2s/types.h"
#include "ps2s/math.h"
#include "ps2s/drawenv.h"
#include "ps2s/displayenv.h"
#include "ps2s/packet.h"
#include "ps2s/gsmem.h"
#include "ps2s/texture.h"
#include "ps2gl/glcontext.h"
#include "ps2gl/matrix.h"
#include "ps2gl/gmanager.h"
#include "ps2gl/dlgmanager.h"
#include "ps2gl/immgmanager.h"
#include "ps2gl/lighting.h"
#include "ps2gl/material.h"
#include "ps2gl/dlist.h"
#include "ps2gl/displaycontext.h"
#include "ps2gl/drawcontext.h"
Go to the source code of this file.
Compounds | |
class | CSetMatrixModeCmd |
Functions | |
void | Vu1PktStart () |
void | Vu1PktEnd () |
int | pglInit (int immBufferVertexSize) |
Initialize the ps2gl library. | |
int | pglHasLibraryBeenInitted (void) |
Has pglInit() been called? | |
void | pglFinish (void) |
Do any necessary clean up when finished using ps2gl. | |
void | pglWaitForVU1 (void) |
Wait for dma transfers to vif1 to end. | |
void | pglWaitForVSync (void) |
Wait for the vertical retrace. | |
void | pglSwapBuffers (void) |
Signals the end of the current rendering loop and swaps anything double-buffered (display, draw buffers). | |
void | glEnable (GLenum cap) |
void | glDisable (GLenum cap) |
void | glHint (GLenum target, GLenum mode) |
void | glGetFloatv (GLenum pname, GLfloat *params) |
const GLubyte* | glGetString (GLenum name) |
Variables | |
CGLContext* | pGLContext = NULL |
global pointer to the GLContext. More... |
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Definition at line 424 of file glcontext.cpp. |
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Definition at line 371 of file glcontext.cpp. |
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Definition at line 479 of file glcontext.cpp. |
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Definition at line 494 of file glcontext.cpp. |
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Definition at line 474 of file glcontext.cpp. |
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global pointer to the GLContext.
Definition at line 243 of file glcontext.cpp. |