Changes since TinyMARE v1.0.10316: vim:tw=79:inde=5 ----August 19, 2005 1. Corrected the problem where +channel names could be set with non-printable characters. 2. Rewrote random dungeon messages and room dressings code. 3. Removed the shadowed plants and materials databases. 4. Readded random plants to the game, utilizing the @plants room/zone attribute. ----January 10, 2005 1. Added spoof-checking to 'page' and +com. Messages beginning with a [ character (as in channels) are now considered a spoof. ----February 11, 2006 1. Worked around a compiler bug when showing the 'map' display in a dungeon. ----February 12, 2006 1. Removed the AI (Artificial Intelligence) enemy condition. 2. Removed references to $combo and the partially coded combo-attack mode. 3. Fixed a crash bug when typing $skill spell=. 4. Added new combat functions skcost(), sector(), ltowns(), town(), and fightque(). ----February 13, 2006 1. Fix a parser recursion bug where cname() returned strange values on variably-linked exits. ----April 29, 2006 1. Added configuration variable FORCE_UC_NAMES to force the capitalization of the first letter of a playername. With this set to 0 (the new default), players can choose all lowercase names. 2. Added functions parents_r() and children_r() to get a recursive list of parents and children for an object. 3. The term() function now takes +config arguments in addition to +term. ----April 10, 2015 1. Added keyword "Single" to @whoflags, to show only one column of WHO output.