___21:59 You say, "lets see bout credits" You flow to the west. Lake(#492RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Turtle(#4954vIM) Obvious exits: Lake Lake Lake Lake Give to whom? "Waht is your numbDeath_Squad says "said don recognize that flag, wot ever it were" "Waht is your number ? "You say, "Waht is your number ?" "I types flow w;@set devin=z wizzard ;> You say, "I types flow w;@set devin=wizzard ;>" ___21:59 "Think man of things we need badTurtle swims around. "Think man of things we need bad and fast You say, "Think man of things we need bad and fast" :ponders Devin ponders "What is your # ? Various shades of the white clouds overhead completely cover the sky. The day is mostly bright and warm. You say, "What is your # ?" fo low w;@___22:00 flow w;@giveto Death_Squad says "#2282" flow w;@giveto num(*death_squad=                 #2282=2000000 You flow to the west. "hLake(#473RI) "hehYou are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: "heh Turtle(#4998IM) Turtle(#4990IM) Turtle(#4968IM) Turtle(#4918IM) Obvious exits: Lake Lake Lake Lake Unrecognizable command. Type 'help' for help. You say, "heh" "hmm Turtle is taken off guard and bewildered. flow e;You say, "hmm" flow e;give #2282=200000 You flow to the east. Lake(#492RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Turtle(#4954vIM) Obvious exits: Lake Lake Lake Lake You give 200000 Gold Pieces to Death_Squad. "WOAH :HEHEHEHHEHEHE ___22:02 You say, "WOAH" Death_Squad says "WOAH" "Devin HEHEHEHHEHEHE "WOAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA You say, "WOAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" :YESTurtle swims around. :YESSSSSSSSS Devin YESSSSSSSSS ;HEHE Devin's HEHE :Death_Squad says "try a million !!" :th   "aye "flow       flow eYou say, "aye" flow e;give #2282=10000000000 "heh    BUHAYou flow to the east. Lake(#488RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Turtle(#4877IM) Obvious exits: Lake Lake Lake Lake " BUHAHAHAYou give 1410065408 Gold Pieces to Death_Squad. " BUHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHA "Hey share wi me ;> You say, " BUHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHA" ___22:02 You flow to the south. Lake(#504RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Turtle(#5004IM) Obvious exits: Lake Lake Lake Lake You get 1000000 in change. You say, "Hey share wi me ;>" Death_Squad says "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" "how much ye got ? who You say, "how much ye got ?" Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Zarekan 00:00 0s Adventurer Stallone 01:09 16s Mage Devin 01:14 0s Mage Working_ON_spellzzzzzzz Death_Squad 01:17 22s Soldier KILLING YOU !!!!! RemoteLink 02:29 27m Linking Worlds Xylian 02:30 40s Ranger Exploring the world. RemoteLink 02:38 2h Linking Worlds Gandalf 06:05 2h *Sage Buy The Nuper Chronicles --- Hidden Users: 1 Total Users: 8. Turtle swims around. Death_Squad says "HP: 124/124 | MP: 81/81 | Food: 7677 | Exp: 85033" Food: 1734 flow e;ex ___22:03 flow e;ex #2282 Death_Squad says "" You can't go that way. Death_Squad(#2282Peqc) Desc:Dirty Mean and NASTY!!!!!!! Now You looked, Now You Die!!!!!!!! Owner: Death_Squad Gold Pieces: 999999999 Quota-Left: 10 Status: Adventurer Type: Player Flags: Enter_Ok Quiet Connected Bytes: 1427 Total: 2506 Parents: Registered Character Parent(#1655I) Soul(#10HI) +#10.sbar-color:4 +#10.sbar-clock:default #10.Condition:NORMAL Afight:@fight %n #10.AtkPower:8 #10.DefPower:12 #10.Shield:6 #10.Armor:6 #10.Reserve:W5 W6 W7 #10.sbar:ON #10.MHerb:100 #10.Torch:92 Channel:GALA public Away:YOU DISTURB ME?!?!?!?! I KILL YOU !!!!!!!!!!!!! Vz:SiRmIxLoT geewiz Devin ty' death_squad bruno Gandalf Vy:cast rod;@wait 2=@tr me/vy Ulock:Death_Squad(#2282Peqc) Vo:$toad:@fight Poisonous Toad Vk:$pin:@fight pink nuper Vj:$wor:@fight cave worm Vh:$arm:@fight scaled armadillo Vg:$bee:@fight fanged beetle Vf:$wol:@fight gray wolf Ve:$por:@fight porcupine Vc:$cat:@fight caterpillar Vb:$rab:@fight horned rabbit Va:$mush:@fight mutant mushroom Vv:@fight ne;@wait 5=@tr me/vv Who_Flags:Nafiocd Sex:male #10.Experience:85033 #10.Level:27 Rquota:10 #1655.TimeRegd:Fri Dec 25 18:10:45 1992 #1655.Reg_Email:bz683@cleveland.freenet.edu #1655.Reg_Name:Bill Monroe Last:Thu Jun 3 23:45:55 1993 #10.Intelligence:89 Lock:Death_Squad(#2282Peqc) #10.Katwana:1 #10.Strength:51 Alias:H #10.Agility:74 #10.MpLimit:81 Atime:say [rtime()] #10.Brynmaer:1 #10.Rfrsh:YES #10.Virtue:5794 TZ:-5:y Color:10 #10.Dalamar:1 #10.Dies:7 #10.MgkPower:81 #10.Luck:120 Adefeat:@emit Death_Squad Spits on his Victim, and looks to see who he kills NEXT!!!!!!!!!!!! #10.HpLimit:124 #10.Bern:12 #10.Food:7677 #10.AHerb:62 #10.WBoot:10 #10.FPower:65 #10.Blaze:YES Vl:$bor:@fight Wild Boar #10.Occupation:Soldier Doing:KILLING YOU !!!!! Adesc:@swi wmatch(v(Vz),%n)=0,@fight %n ,say Hi Friend! #10.Arrow:2742 Lastfrom:thor.INS.CWRU.Edu Quota:20 #10.HitPoints:124 Pennies:999999999 It:#10 Contents: Key of Castle Bern(#4898I) Apple(#1792I) "Perch(#4546I) Trout(#4986I) "WSwordfish(#4534I) Perch(#4548I) Bass(#4567I) "WOBass(#4590I) Perch(#4594I) Trout(#4596I) "WOASwordfish(#4914I) "WOAHSwordfish(#4635I) Trout(#4696I) Trout(#4768I) Goldfish(#5009I) "WOAHHHSwordfish(#4707I) Trout(#4708I) "WOAHHHHHTrout(#4711I) "WOAHHHHHHPerch(#4982I) "WOAHHHHHHHHGoldfish(#5010I) Bee(#4864I) "WOAHHHHHHHHHHSwordfish(#4876I) "WOAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHtest(#4994) Fishing Equipment(#2322Id) Home: Hiwayman's House(#2379R) Location: Devin's Boat(#4980eIq) "WOAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH "BUhahahahaahahahahahahahahahahaha "H WYou say, "WOAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "WHeeeeeeeeeeeeeeeeeeeeee You say, "BUhahahahaahahahahahahahahahahaha" Death_Squad says "HP: 124/124 | MP: 81/81 | Food: 7677 | Exp: 85033rDeath_Squad | GP: 999999999 | Virtue: +5794 | Condition: NORMAL" You say, "WHeeeeeeeeeeeeeeeeeeeeee" "EHeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee You say, "EHeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee" :slappin D kneeee "Devin slappin D kneeee "MOOWjhahahaahahahahhahaha You say, "MOOWjhahahaahahahahhahaha" Death_Squad gives you 10000000 Gold Pieces. GP: 10035763 ___22:04 "WOAH You say, "WOAH" Death_Squad says "BUAGUAHAHAhahahahahhahahahahahahahahhahahahah" You can't go that way. Unrecognizable command. Type 'help' for help. ___22:05 "fuck we better not disconnect in here You say, "fuck we better not disconnect in here" "heh You say, "heh" "lets drive;oR to the torcheDeath_Squad gives you 100000000 Gold Pieces. GP: 110035763 "lets drive;oR to the torches w this baby "WOah man no more \ You say, "lets drive;oR to the torches w this baby" ___22:06 You say, "WOah man no more" Death_Squad says "what else can we do?!?!?!?!" "Anything, think of power commands Death_Squad says "01:07:09 AM" flow e;giYou say, "Anything, think of power commands" flow e;give num(*ty')=1000000000000 flowYou can't go that way. flow You give -727379968 Gold Pieces to Ty'. flow w___22:07 flow w      "HJEHEHEHEHE You say, "HJEHEHEHEHE" flow Death_Squad says "????????????!!!!!" flow w=give to num(*ty'Turtle swims around. Turtle swims around. flow w=give to num(*ty'_ 0 )=Various shades of the white clouds overhead completely cover the sky. The day is mostly bright and warm. flow w=give to num(*ty')=19000000 floYou flow to the west. flow Lake(#486RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. flow wContents: Turtle(#1663IM) Turtle(#5019IM) Obvious exits: Lake Lake Lake Lake flow w;summon ty' You can't go that way. flowYou flow to the west. flow Lake(#472RI) You are on the western edge of the clear blue lake. The docks to the grassy forest park is to the west. You feel a nice cool breeze blowing in your face. Contents: Turtle(#4918IM) Turtle(#4526IM) flow eObvious exits: Dock Lake Lake Lake Lake flow e;tak___22:08 flow e;take ty' You flow to the east. Lake(#486RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Turtle(#1663IM) Turtle(#5019IM) Obvious exits: Lake Lake Lake Lake I don't see ty' here. flow w;take ty' "We t better take iot ma  back men  an or he will know an we can  t use it for goot thins ___22:10 You say, "We better take iot back man or he will know an we cant use it for goot thins" You flow to the west. Lake(#472RI) You are on the western edge of the clear blue lake. The docks to the grassy forest park is to the west. You feel a nice cool breeze blowing in your face. Contents: Turtle(#4918IM) Turtle(#4526IM) Obvious exits: Dock Lake Lake Lake Lake Interesting concept. "Shit You say, "Shit" Death_Squad says "???" "take ty' flow e flow wYou say, "take ty'" flow w;Turtle swims around. Turtle swims around. flow w;@unlock ty'You flow to the east. Lake(#486RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Turtle(#1663IM) Turtle(#5019IM) Obvious exits: Lake Lake Lake Lake flow w;@unlock ty' flow You flow to the west. flow xLake(#472RI) You are on the western edge of the clear blue lake. The docks to the grassy forest park is to the west. You feel a nice cool breeze blowing in your face. flow x;Contents: Turtle(#4918IM) Turtle(#4526IM) Obvious exits: Dock Lake Lake Lake Lake flow x;takDeath_Squad says "Wot I gonna do wi all this money? ;>" flow x;take ty' "i will take it w___22:11 "i will take it w awI don't see ty' here. "i will take it away fro mu   m us You can't go that way. I don't see ty' here. You say, "i will take it away from us" @whereis ty' Ty' is at: Underwater. Death_Squad says "?" flow e;summon ty' Turtle swims around. fTurtle swims around. flow x;give You flow to the east. Lake(#486RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Obvious exits: Lake Lake Lake Lake flow x;give #2282=-1000000Death_Squad says "dood I need something to kill me Buahahahahahahahahahahahahaha" flow x;give #2282=-1000000000 You can't go that way. You give -1000000000 Gold Pieces to Death_Squad. "how much more ? flow___22:12 flow x;gie You say, "how much more ?" flow x;gie    iDeath_Squad says "hey ya took all of my money" flow x;give devin=-11003 flow x;give dYou can't go that way. flow x;give devinFeeling poor today? flow x;give devin=-11003000000 l me You can't go that way. You get 1881901888 in change. Devin(#4623Pvch) You see nothing special. Carrying: Swordfish Bass Goldfish Perch Goldfish Perch Perch Swordfish Goldfish Bass Fishing Equipment flo Food: 1732 flowHP: 20/20 flow x;give devin=      #4623___22:13 flow x;give #4623- =10 20000000         -10000000000 "how many i neeYou can't go that way. "how many i needYou give -1410065408 Gold Pieces to Devin. Devin's Boat gives you -1410065408 Gold Pieces. "how many i need GP: 0 "how many i need take off You say, "how many i need take off" flow x;give devin=10000 Death_Squad says "d00d, I got -0-" flow x;take ty' You can't go that way. You get 10000 in change. flow x___22:14 flow x= ;give flow x;give #4623=-10000000000                                          "Woa t You can't go that way. "Wot iI don't see ty' here. "Wot is your # ? You say, "Wot is your # ?" Death_Squad says "#2282" give #2282=10000 "there si   oGive to whom? "there so we don loo___22:15 "there so we don look funny You say, "there so we don look funny" "opps flow x;give #2282=138You say, "opps" flow x;give #2282=13832 You can't go that way. You give 13832 Gold Pieces to Death_Squad. "I will cat rry 0 You say, "I will carry 0" "to b safe "What commands to use man ? You say, "to b safe" Death_Squad says "that is close to what I had to begin :)" You say, "What commands to use man ?" ___22:16 "set you race fishable ? "heheh l ty' "j/k Death_Squad says "01:16:25 AM" You say, "set you race fishable ?" You say, "heheh" "dood tI don't see ty' here. "dood this boat can deleYou say, "j/k" "dood this boat can deletDeath_Squad says "hmmmmm, dunno..." "dood this boat can delete the whole dbase You say, "dood this boat can delete the whole dbase" Death_Squad says "heh, see if ye can ;>" "nay then tehy w___22:17 "nay then tehy wll just t reboot an it will be changed so we cant play You say, "nay then tehy wll just reboot an it will be changed so we cant play" Death_Squad says "hmmmmm, wonder if it can change pass or nuke ;>" "yes nuke works i am sure You say, "yes nuke works i am sure" flow x;@search owner___22:18 flow x;@search owner(me) You can't go that way. ROOMS: WindsMUSE Limbo(#0RDLHIAJ) Gandalf's Patch(#2RI) Road in Grassy Plains(#9RI) Sandy Road(#15RI) Sandy Road(#26RI) Sandy Road(#34RI) Sandy Road(#38RI) Sandy Road(#39RI) Storage Room(#40RI) Sandy Road(#45RI) Wooden Bridge(#48RI) Grassy Road(#52RI) Dark Ridges Entrance(#63RDI) Prison Storage Room(#66RI) Cell 3(#72RI) Dungeon Hallway(#79RI) Cell 2(#82RI) Cell 1(#87RI) Dungeon Hallway(#91RI) Dungeon(#95RI) Inside the Stone Structure(#101RI) Grasslands(#105RI) Grassy Road(#109RI) Grasslands Road(#113RI) Katwana Residential Homes(#131RvI) Katwana Town(#136RI) Weapon House(#141RI) Item Shop of Katwana(#158RI) Katwana Town(#161RI) Katwana Town(#162RI) The Vault(#165RI) Around the Fire(#168RI) The Party Room(#171RI) Eatery(#174RI) Inn of Katwana(#178RI) Prison Guard Chambers of the Defeated(#179RI) Armor Shop(#181RI) Katwana Town(#184RI) Forest Path(#191RI) Forest Road(#194RI) Katwana Town - Gate(#195RI) Forest Road(#198RI) Grasslands Road(#203RI) Grassy Road(#207RI) Sandy Road(#211RI) --Nuper--(#216RI) Wilderness Road(#219RI) Sandy Road(#224RI) Antique Museum(#239RI) Grasslands Road(#240RI) Stone Hallway(#255RI) Wizard's Tower - Basement(#266RI) Wizard's Tower(#271RI) Bell Tower(#275RI) Dungeon Hallway(#278RI) Grasslands Road(#284RI) Sandy Road(#286RI) Grasslands Road(#289RI) Grasslands Road Intersection(#301RI) Grasslands Road(#306RI) Forest Road(#311RI) Forest Road(#316RI) Wilderness Road(#321RI) Wilderness Road(#322RI) Wilderness Road(#323RI) --Mutant Mushroom--(#329RI) Sandy Road(#353RI) Subterranean River(#354RDI) Trail Outside the Forest Cottage(#384RI) Eastern Castle Wall - Bern(#389RI) Fight Ring(#393RI) Sandy Road(#394RI) Sandy Road(#395RI) Sandy Road(#403RI) Sandy Road(#406RI) Beach(#408RI) Beach(#418RI) Beach(#420RI) Beach(#422RI) Beach(#425RI) Lake(#426RI) Beach(#438RI) Beach(#442RI) Wooden Docks(#449RI) Boat Rental Shop(#454RI) --Turtle--(#461RI) Lake(#467RI) Small Room(#468RI) Lake(#471RI) Lake(#472RI) Lake(#473RI) Underwater(#476RI) Lake(#481RI) Lake(#484RI) Lake(#486RI) Lake(#487RI) Lake(#488RI) Lake(#492RI) Lake(#495RI) Lake(#504RI) Lake(#518RI) Fight Ring - Booth(#538RI) Stands(#557RI) Sandy Road(#566RI) Forest Path(#572RI) Fighting Ring Entrance(#576RI) Gorge Trail(#583RI) Pebble Trail Intersection(#588RI) Dark Ridges(#596RI) Gorge Trail(#597RI) Dark Ridges(#598RDI) Small Path(#616RI) Wilderness Road(#618RI) Gorge Bridge(#620RI) Gorge Trail(#645RI) Hell(#666RIF) Outer Ledge(#673RI) NorthWestern Docks(#681RI) Dark Ridges(#682RI) Trail(#686RI) Small Cave Path(#693RDI) Muddy Burrow(#696RDI) Forest Cabin(#705RI) Shady Road(#714RI) Western Docks(#719RI) Southern Castle Wall - Bern(#725RI) Lake Trail(#732RI) Forest Trail(#738RI) Grassy Hill(#744RI) Forest Clearing(#753RI) Forest Clearing(#761RI) Shady Road(#766RI) Damp Stone Laboratory(#768RI) Sandy Road(#774RI) Woodlands Trail(#775RI) Shady Road(#780RI) Sandy Road(#785RI) Sandy Road(#788RI) Forest(#803RI) Forest Trail(#806RI) Lake Trail(#807RI) Gorge Sunrise Path(#808RI) Shady Road(#812RI) Forest Trail(#814RI) You become Invisible among the Wilderness.(#821RDIqF) Forest Path(#843RI) Sandy Path(#845RI) Gorge Trail(#846RI) Sandy Path(#849RI) Stone Road(#854RI) Shady Road(#858RI) Shady Road(#873RI) Wooden Bridge(#879RI) Shady Road(#889RI) Castle Room(#894RI) Trail to the Stables(#899RI) Shady Road Intersection(#908RI) Woodlands Trail(#910RI) Gorge Forest Path(#922RI) Woodlands Trail(#928RI) --Horned Rabbit--(#937RI) Woodlands Trail(#946RI) Woodlands Trail(#970RI) Dark Forests(#997RI) Woodlands Trail(#1006RI) Hay Loft(#1009RI) Forest Path(#1029RI) Forest Path(#1030RI) Inside the Cottage(#1032RI) Wilderness Road(#1039RI) Crevice(#1047RI) Underground River Bank(#1058RI) Well(#1064RDI) Well(#1067RDI) Well(#1071RDI) Well(#1074RDI) Well(#1079RDI) Well(#1080RI) Gorge Overlook(#1082RI) Well(#1084RDI) Brick Walkway(#1087RI) Well(#1088RDI) Southern Castle Wall - Bern(#1090RI) Gorge Sunrise Path(#1112RI) Barn(#1113RI) Gorge Trail(#1121RI) Inside a Grave(#1128RI) Sandy Path(#1132RI) Sandy Trail(#1137RI) Hallway(#1142RI) Kitchen(#1145RI) Cottage Living Room(#1150RI) Castle Hallway(#1160RI) Cottage Entrance(#1162RI) Large Wooden Bridge(#1165RI) Stone Road(#1167RI) Sandy Trail(#1169RI) Sandy Trail(#1172RI) Sandy Trail(#1177RI) Sandy Trail(#1179RI) Sandy Path(#1182RI) Grassy River Bank(#1184RI) Gorge Forest Path(#1187RI) Grassy River Bank(#1190RI) Under the Waterfall(#1198RI) Sandy Trail(#1204RI) Muddy Path(#1208RI) Southern Castle Wall - Bern(#1211RI) Gorge Trail(#1217RI) Gorge Trail - River Bank(#1218RI) Muddy Path(#1221RI) Grasses(#1223RI) Gorge Forest Path(#1224RI) Gorge Trail(#1239RI) Gorge Trail(#1241RI) Sandy Trail(#1244RI) Gorge Trail(#1251RI) Waterfall River(#1252RI) Gorge Trail(#1253RI) Gorge Trail(#1254RI) Stone Road(#1258RI) Grassy River Bank(#1262RI) Gorge Trail(#1263RI) Gorge Trail(#1268RI) Muddy Path(#1269RI) Grassy River Bank(#1275RI) Gorge Trail - River Bank(#1276RI) Sandy Trail(#1282RI) Forest Road(#1285RI) Roof of Castle Bern(#1294RI) Wooden Cabin(#1297RI) Sandy Forest Path(#1299RI) Sandy Path(#1309RI) Sandy Path(#1311RI) Sandy Path(#1317RI) Item Shop of Brynmaer(#1321RI) --Caterpillar--(#1330RI) Crevice(#1333RDI) Forest River Bank(#1337RI) Forest Bridle Trail(#1350RI) Sandy Forest Clearing(#1352RI) Pebble Trail(#1359RI) Town of Brynmaer(#1362RI) Weapon Shop(#1367RI) Inn of Brynmaer(#1377RI) Town of Brynmaer(#1378RI) Armor Shop(#1381RI) Town of Brynmaer(#1390RI) Small Shed(#1394RI) Town of Brynmaer(#1400RI) Woodlands(#1404RI) Woodlands Path(#1406RI) Town of Brynmaer(#1407RI) Back Hall(#1408RI) Pawn Shop(#1411RI) Cliffside Valley Trail(#1439RI) Windy Bridge(#1441RI) Woodlands Trail(#1444RI) Sandy Forest Path(#1453RI) Lookout Post - Basement(#1461RI) Valley Cave - River Bank(#1471RDI) Castle Room(#1481RI) Woodlands Path(#1486RI) Back Hall(#1490RI) Sandy Road(#1501RI) Wilderness Road(#1503RI) Sandy Trail(#1516RI) Shadow Path(#1528RI) Gorge Forest Path(#1530RI) Rusty Vine(#1541RI) Windy Trail(#1547RI) Sandy Trail(#1550RI) Gorge Sunrise Path(#1553RI) Windy Trail(#1564RI) Windy Trail(#1572RI) Inside the Windmill(#1576RI) Grasslands Road(#1592RI) Gorge Thorn Path(#1604RI) Sandy Path(#1608RI) Forest Path(#1609RI) Sandy Path(#1611RI) Dark Ridges(#1612RDI) Dark Ridges(#1619RI) Grasslands Road(#1624RI) Cabbage Trail(#1626RI) Stone Path(#1636RI) Sandy Path(#1637RI) Cabbage Trail(#1640RI) Cabbage Trail(#1642RI) Grassy Path(#1643RI) Gorge Sunrise Path(#1672RI) Gorge Thorn Path(#1673RI) Sandy Path(#1674RI) Under the Wooden Bridge(#1675RDI) Sandy Path(#1678RI) --Bat--(#1684RI) Gorge Sunrise Path(#1698RI) Stone Path(#1699RI) Dark Ridges(#1706RI) Sandy Path(#1707RI) Stone Trail(#1714RI) Castle Hallway(#1717RI) Wilderness Road(#1718RI) Forest Path(#1751RI) Sandy Forest Path(#1759RI) Wilderness Road(#1768RI) Sparkling River(#1785RI) Damp Forest Trail - Waterfall Overlook(#1788RI) Blackness(#1791RI) Dark Ridges(#1801RI) --Porcupine--(#1803RI) Stone Road(#1805RI) North Katwana Port - Docks(#1808RI) North Katwana Port(#1813RI) Cold Bridge(#1817RI) Grassy Path(#1818RI) Sandy Path(#1819RI) Damp Forest Trail(#1820RI) Damp Forest Trail(#1822RI) Forest Bridle Trail(#1824RI) Forest Bridle Trail(#1825RI) Sandy Path(#1843RI) Catacombs Resting Space(#1852RI) Small Trail(#1863RI) Sandy Forest Path(#1867RI) Dark Forests(#1868RI) Dark Forests(#1870RI) Forest Trail(#1871RI) Forest Trail(#1878RI) Grassy Path(#1882RI) Dark Ridges(#1894RDI) Forest Opening(#1899RI) Pebble Trail(#1902RI) Sandy Path(#1906RI) Sandy Path(#1909RI) Sandy Gorge Cliff(#1912RI) Forest Trail(#1916RI) Forest Bridle Trail Intersection(#1925RI) Pebble Trail(#1926RI) Forest Bridle Trail(#1935RI) Pebble Trail(#1937RI) Forest Bridle Trail(#1939RI) Southern Castle Wall - Bern(#1942RI) Forest Bridle Trail(#1946RI) Pebble Trail(#1948RI) Forest Path(#1960RI) Pebble Trail(#1961RI) Grassy Path(#1966RI) Sandy Trail(#1968RI) Western Forests - Bridge(#1978RI) Dark Corridor(#1981RDI) Forest Bridle Trail(#1989RI) Forest Bridle Trail(#1994RI) Forest Bridle Trail(#1995RI) Forest Bridle Trail(#1998RI) Shrine of Dalamar(#2000RIA) Forest Bridle Trail(#2005RI) Forest Path(#2009RI) Sunlit Cave - Rocky Plateau(#2016RI) Forest Bridle Trail(#2020RI) Western Shore - Rocky Plateau(#2027RI) Forest Bridle Trail(#2034RI) Western Shore(#2036RI) Forest River Bank(#2040RI) Upstairs - Inn of Katwana(#2043RI) Dark Forests(#2045RI) Small Tunnel(#2047RDI) --Cave Worm--(#2052RI) Forest Path(#2054RI) Small Woodland Path(#2055RI) Ocean Shore(#2064RI) Northern Shore Path(#2077RI) Forest Bridle Trail(#2078RI) Large Grassy Field(#2086RI) Valley Creek Trail(#2087RI) Dark Forests(#2091RI) Graveyard Resting Place(#2093RI) Woodlands(#2095RI) Western Forests - Bridge(#2107RI) Forest Bridle Trail(#2109RI) Forest Bridle Trail(#2119RI) Grasslands Cottage(#2120RI) Grassy Clearing(#2128RI) Limestone Passageway(#2129RDI) Woodlands(#2133RI) --Gray Wolf--(#2137RI) Forest Path(#2138RI) Stone Trail(#2139RI) Forest Path(#2143RI) Grasslands(#2149RI) Cave Path(#2150RDI) Dark Forests(#2153RI) Dark Cave(#2161RDI) Valley Cave - Entrance(#2162RDI) Dark Western Forest Path(#2165RI) Small Indian Abode(#2168RDI) Dark Western Forest Path(#2169RI) Wildflower Hillside(#2176RI) Dark Forests(#2180RI) Sandy Trail(#2184RI) Dark Western Forest Path(#2185RI) Woodlands(#2186RI) Grasslands Cottage - Cellar(#2187RI) Wildflower Hillside(#2189RI) Forest Shore Trail(#2190RI) Dark Western Forest Path(#2192RI) Limestone Passageway(#2193RDI) Castle Town of Bern(#2202RI) Northern Shore Path(#2208RI) Dark Western Forest Path(#2210RI) Northern Shore Path(#2217RI) Dark Western Forest Path(#2223RI) Forest Path(#2233RI) Forest Shore Trail(#2234RI) Northern Shore Path(#2240RI) Northern Shore Path(#2242RI) Dark Western Forest Path(#2247RI) Forests(#2249RI) Forest Path(#2254RI) Cave Entrance(#2258RDI) Grassy Plateau(#2260RI) Grassy Plateau(#2263RI) Dark Western Forest Path(#2266RI) Steps(#2269RI) Forest Road(#2271RI) Dark Corridor(#2284RDI) Dark Room(#2285RDI) Dark Passage(#2288RDI) Passageway(#2299RDI) Cave Tunnel(#2300RDI) Ancient Cave Room(#2305RDI) Dark Corridor(#2310RDI) Cave Tunnel(#2311RDI) Subterranean River Bank(#2312RDI) Hole(#2321RDI) Passageway(#2325RDI) Dark Passage(#2337RDI) Limestone Passageway(#2341RDI) Strait of Dalamar - Beach(#2356RI) Cave Path(#2365RDI) Limestone Passageway(#2376RDI) Murky Caverns(#2381RDI) Dark Cave(#2382RDI) Castle Town of Bern(#2384RI) Muddy Valley Trail(#2386RI) Murky Caverns(#2390RDI) Murky Caverns(#2396RDI) Murky Caverns(#2399RDI) Dark Cave(#2404RDI) Dark Cave(#2408RDI) Muddy Valley Trail(#2411RI) Cave Tunnel(#2414RDI) Valley Cave(#2420RDI) Muddy Valley Trail(#2424RI) Dark Cave(#2430RDI) Crevice(#2432RDI) Underground Lake(#2437RDI) Small Cave Room(#2438RDI) Dark Cave(#2440RDI) House of Books(#2441RI) Hillside Summit Cottage - Lookout Tower(#2459RI) Cave Path(#2465RDI) Castle Town of Bern(#2468RI) Murky Caverns(#2473RDI) Small Cave Path(#2475RDI) Wooden Bridge(#2477RDI) Cave Path(#2482RDI) Dark Room(#2484RDI) Small Tunnel(#2492RDI) Small Crevice(#2501RDI) Dark Cave(#2506RDI) Small Cave Path(#2507RDI) Dark Cave(#2510RDI) Cave Tunnel(#2517RDI) Small Crevice(#2522RDI) Cave Tunnel(#2524RDI) Cave Path(#2527RDI) Strait of Dalamar - Beach(#2530RI) Dark Cave(#2535RDI) Dark Cave(#2539RDI) Small Sandy Room(#2540RDI) Inside the Stone Cabin(#2541RI) Cave Tunnel(#2548RDI) Hillside Summit Cottage - Second Floor(#2549RI) Crevice(#2551RDI) Cave Tunnel(#2554RDI) Cave Tunnel(#2556RDI) Dark Cave(#2557RDI) Cave Tunnel(#2562RDI) Woodlands Bridge - Valley Creek(#2564RI) Cave Path(#2570RDI) Dark Cave(#2575RDI) Muddy Valley Trail(#2583RI) Dark Cave(#2585RDI) --Pink Nuper--(#2587RI) Old Reception Hall(#2589RI) Castle Bern - Throne Room(#2591RI) Ledges(#2592RDI) Troll Storage Room(#2596RI) Ledges(#2597RDI) Dark Cave(#2599RDI) Dark Cave(#2601RDI) Throne Room Balcony(#2603RI) Woodlands Path(#2609RI) Thorn Trail(#2617RI) Hillside Summit Cottage(#2619RI) Muddy Valley Trail(#2639RI) Cave Chamber(#2643RDI) Woodlands Path(#2647RI) Subterranean River Bank(#2649RDI) Woodlands Path(#2674RI) Cliff Trail(#2677RI) Hillside Summit Cottage(#2680RI) Forest Road(#2686RI) Forest Road(#2693RI) Valley Creek Trail(#2698RI) Dusty Road(#2702RI) Woodlands Trail(#2709RI) Cave Path(#2720RDI) Grassy Field(#2725RI) Dark Path(#2732RDI) Cave Path(#2736RDI) Forest Road(#2744RI) Crevice(#2751RDI) Hillside Road(#2760RI) Tunnel Entrance(#2762RI) Woodlands Trail(#2764RI) Dusty Trail(#2766RI) Dark Corridor(#2769RDI) Hillside Road(#2773RI) Back Hall(#2778RI) Forest Road(#2784RI) Forest Road(#2795RI) Shore Road - Strait of Dalamar(#2799RI) Forest Road(#2800RI) Dark Corridor(#2809RDI) Dark Path(#2816RDI) Cliffside Road(#2819RI) Forest Road(#2824RI) Sewers(#2825RDI) Valley River - Mouth(#2828RI) Dark Path(#2839RDI) Dark Corridor(#2840RDI) Shore Road - Strait of Dalamar(#2844RI) Lair(#2845RDI) Dark Path(#2847RDI) Cliff Trail(#2850RI) Small Path(#2857RDI) Dark Corridor(#2863RDI) Dark Room(#2864RDI) Valley Overlook(#2869RI) Dark Path(#2870RDI) Dark Corridor(#2871RDI) Shrine of Dalamar - Entrance(#2875RI) Shore Road - Strait of Dalamar(#2876RI) Dark Path(#2879RDI) Forest Road(#2880RI) Forest Path(#2882RI) Cliffside Road(#2884RI) Vampire Resting Place(#2889RI) Gray Tunnel(#2906RDI) Woodlands Path(#2909RI) Valley Cave - River Bank(#2915RDI) Cliffside Valley Trail(#2919RI) Dusty Road(#2923RI) Dusty Trail(#2926RI) Blue Limestone Tunnel(#2932RDI) Rainy Woods(#2933RI) Muddy Valley Trail(#2938RI) Hillside Road(#2939RI) Game Room(#2943RI) Shale Hill - Base(#2947RI) Eastern Castle Wall - Bern(#2953RI) room(#2961RIJ) Throne Room Balcony(#2967RI) Hillside Summit Cottage - Second Floor(#2971RI) Valley Cave(#2978RDI) Subterranean River - Log(#2981RDI) Thorn Marsh(#2982RI) Valley Cave(#2984RDI) Meeting Room - Castle Bern(#2985RI) Forest Road(#2987RI) Dusty Road(#2989RI) Hillside Summit Cottage - Second Floor(#2992RI) Valley Cave(#2994RDI) Storage Closet(#3003RI) Hillside Summit Cottage - Entrance(#3004RI) Hillside Road(#3006RI) Grey Staircase(#3018RDI) Crawlspace(#3026RDI) Valley Cave(#3031RDI) Castle Hallway(#3040RI) Muddy Valley Trail(#3041RI) Blue Limestone Tunnel(#3042RDI) Muddy Valley Trail(#3048RI) Blue Limestone Tunnel(#3049RDI) Pasture(#3051RI) Valley Creek Trail(#3052RI) Sandy Cavern(#3053RI) Subterranean River Bank(#3059RDI) Shale Tunnel(#3062RDI) --Scaled Armadillo--(#3063RI) Shale Tunnel(#3065RDI) Subterranean River(#3067RDI) Shale Tunnel(#3069RDI) Subterranean River(#3074RDI) Valley Cave - Entrance(#3075RDI) Grey Corridor(#3078RDI) Blue Limestone Tunnel(#3091RDI) Cave Tunnel(#3092RDI) Stone Road(#3100RI) Shale Passage(#3101RDI) Stone Bridge - Bern(#3102RI) Castle Town of Bern(#3114RI) Pawn Shop of Bern(#3126RI) Bazaar at Bern(#3135RI) Brown Valley Trail(#3138RI) --Poisonous Toad--(#3141RI) Grey Passage(#3150RDI) Muddy Valley Trail(#3163RI) Valley Creek Trail(#3167RI) Muddy Valley Trail(#3171RI) Field(#3177RI) Grey Passage(#3178RDI) Valley Cave - River Bank(#3192RDI) Bazaar at Bern(#3193RI) Valley Creek Bridge(#3214RI) Field Trail(#3219RI) Muddy Valley Trail(#3222RI) Muddy Valley Trail(#3223RI) Valley Creek Trail(#3224RI) Muddy Valley Trail(#3231RI) Valley Cave - River Bank(#3232RDI) Brown Valley Trail(#3236RI) Field Trail(#3243RI) Subterranean River Bank(#3245RDI) Brown Valley Trail(#3246RI) Valley Creek Trail(#3251RI) Rickety Underground Bridge(#3261RDI) Crawlspace(#3266RDI) Manor Entranceway(#3267RI) Subterranean River Passage(#3271RDI) Cave Tunnel(#3274RDI) Gray Tunnel(#3275RDI) Gray Tunnel(#3277RDI) Castle Town of Bern(#3283RI) Muddy Burrow(#3289RDI) Muddy Burrow(#3303RDI) Castle Town of Bern(#3304RI) Basement(#3306RDI) Table 4(#3311RI) Table 3(#3315RI) Muddy Burrow(#3319RDI) --Fanged Beetle--(#3320RI) Table 2(#3321RI) Rainy Woods(#3330RI) Muddy Burrow - Entrance(#3336RDI) Castle Town of Bern(#3339RI) Table 1(#3344RI) House of Spices(#3345RI) Upper Hall(#3346RI) Stone Walkway(#3348RI) Lord Bern's Chamber(#3361RI) Castle Town of Bern(#3363RI) Rainy Woods(#3373RI) Rainy Woods Intersection(#3377RI) Stairwell(#3380RI) Castle Town of Bern(#3381RI) Eastern Castle Wall - Bern(#3384RI) Gravel Road(#3386RI) Dry Sandy Tunnel(#3392RI) Rainy Woods(#3394RI) Rainy Woods(#3398RI) The Red Pony Inn(#3400RI) Inside Katwana Manor(#3403RI) Rainy Woods(#3404RI) Rainy Woods(#3419RI) Rainy Forest(#3420RI) Upper Hall(#3421RI) Castle Hallway(#3432RI) Rainy Woods(#3433RI) Lookout Post - Stairwell(#3439RI) Rainy Woods(#3443RI) Forest Trail(#3458RI) Castle Town of Bern(#3460RI) Castle Town of Bern(#3461RI) Castle Town of Bern(#3462RI) Stairway(#3471RI) Castle Town of Bern(#3494RI) Sandy Path(#3496RI) Grassy Field Trail(#3509RI) Hallway(#3510RI) Rainy Woods(#3512RI) Item Shop of Bern(#3513RI) Lower Floor(#3514RI) Castle Town of Bern(#3524RI) Forest Trail(#3537RI) Southeastern Castle Wall(#3543RI) Castle Town of Bern(#3553RI) Castle Town of Bern(#3555RI) Rainy Woods(#3564RI) Castle Town of Bern(#3565RI) Gravel Road(#3569RI) Dark Hallway(#3571RDI) Castle Town of Bern(#3579RI) Forest Trail(#3591RI) Muddy Burrow(#3605RDI) Castle Town of Bern(#3614RI) Gravel Road(#3621RI) Castle Gardens(#3625RI) Forest Trail(#3627RI) Castle Town of Bern(#3628RI) Rainy Woods(#3634RI) Castle Bern - Shop of Armour(#3635RI) Cliffside Gate - Castle Bern(#3637RI) Rainy Woods(#3638RI) Throne Room Balcony(#3639RI) Rainy Woods(#3640RI) Castle Town of Bern(#3646RI) Cliffside Gate(#3653RI) Restaurant de Nuper - Entrance(#3654RI) Castle Town of Bern(#3656RI) Grassy Field Trail(#3662RI) Restaurant de Nuper - Kitchen(#3667RI) Restaurant de Nuper - Dining Room(#3668RI) Residential Area of Castle Bern(#3678RI) Southern Castle Wall - Bern(#3693RI) Small Room(#3697RI) Castle Town of Bern(#3698RI) Bazaar at Bern(#3700RI) Southern Castle Wall - Bern(#3701RI) Woodlands Trail(#3710RI) Eastern Castle Wall - Bern(#3712RI) Back Room(#3714RI) Lookout Tower(#3725RI) Bazaar at Bern(#3747RI) House of Healing(#3748RI) Port of Bern(#3763RI) Castle Bern - Throne Chamber(#3779RI) Castle Town of Bern(#3780RI) SouthEastern Tower Entrance(#3798RI) Castle Town of Bern(#3806RI) Castle Entrance(#3811RI) Castle Bern: Room of Wanderers(#3816RI) Stables(#3826RI) Woodlands Path(#3827RI) House of Books(#3832RI) Beneath the Castle Gate(#3835RI) Castle Town of Bern(#3836RI) Castle Balcony(#3838RI) Stone Walkway(#3843RI) Castle Town of Bern(#3844RI) Bazaar at Bern(#3847RI) Bazaar Gate - Castle Bern(#3849RI) Small Room(#3850RI) Southern Castle Wall - Bern(#3852RI) Eastern Castle Wall - Bern(#3866RI) Grass Yard - North of Bern(#3873RI) Prayer Room of Bern(#3875RI) Upper Hall(#3886RI) Throne Room Balcony(#3893RI) Throne Room Balcony(#3895RI) Abandoned Sorcery Room(#3906RI) Observatory(#3910RI) Throne Room Balcony(#3911RI) Brick Walkway(#3922RI) Inside the Eastern Castle Wall - Bern(#3925RI) Stone Bridge - Bern(#3929RI) Castle Bern - Throne Room(#3930RI) Bridge over the Bazaar(#3937RI) Small Kitchen - Bern(#3946RI) Dark Hallway(#3948RDI) Inside the Eastern Castle Wall - Bern(#3953RI) Bernian Weaponry(#3954RI) Throne Room Balcony(#3956RI) Torture Chamber(#3957RI) Eastern Stairway(#3961RI) Throne Room Balcony(#3963RI) Castle Bern - Throne Room(#3970RI) Throne Room Balcony(#3971RI) Lord Bern's Nighttime Chamber(#3977RI) Castle Hallway(#3978RI) Back Hall(#3979RI) Stairway(#3984RI) Throne Room Balcony(#3986RI) Throne Room Balcony(#3991RI) Torture Chamber(#3995RI) Lower Floor(#3997RI) Castle Hallway(#4006RI) Castle Room(#4010RDI) Castle Hallway(#4011RI) NorthEastern Tower - Base(#4015RI) Torture Chamber(#4016RI) Sewers(#4017RDI) Back Hall(#4023RI) Castle Hallway(#4025RI) Sewers(#4034RDI) Underground Tunnel(#4041RDI) Woodlands Trail(#4044RI) Castle Room(#4045RI) Torture Chamber(#4049RI) Tower Hallway(#4050RI) Upper Hall(#4053RI) Castle Hallway(#4057RI) Hidden Compartment(#4060RI) Upper Balcony - Castle Bern(#4065RI) Dark Room(#4077RI) Small Room(#4078RI) Upper Hall(#4087RI) Tower Hallway(#4090RI) Dark Hallway(#4098RDI) Tower Room(#4113RI) Grasses(#4120RI) Tower Room(#4121RI) Secret Passage(#4127RDI) Dungeon Hall(#4132RI) Western Tower(#4134RI) Weaponage Room(#4138RI) Dark Hallway(#4140RDI) Stone Hallway(#4146RI) Western Tower - Bridge Entrance(#4153RI) Upper Hall(#4154RI) Sandy Cavern(#4155RI) Dismal Back Room(#4156RDI) Dark Hallway(#4157RDI) Sewers(#4161RDI) NorthEastern Tower - Upper Floor(#4166RI) Stone Room(#4168RDI) Woodlands Trail(#4174RI) Sewers(#4182RDI) Castle Storage Room(#4188RI) Sewers(#4189RDI) Top of Stairway(#4196RI) Castle Room(#4198RI) NorthEastern Tower - Upper Floor(#4199RI) Castle Hallway(#4203RI) Castle Hallway(#4209RI) Stone Cellar(#4210RDI) NorthEastern Tower - Base(#4212RI) Castle Hallway(#4213RI) Castle Hallway(#4216RI) Castle Hallway(#4219RI) Barrel Room(#4220RI) Castle Hallway(#4221RI) Dark Hallway(#4234RDI) Castle Hallway(#4253RI) Dungeon Hall(#4257RI) Dungeon Hall(#4261RI) Dark Stairway - Bern(#4283RDI) Castle Hallway(#4289RI) Dungeon Hall(#4293RI) Small Storage Area(#4295RI) Dungeon Hallway(#4296RI) Dungeon Master's Room(#4299RI) Cell 5(#4303RI) Stone Road(#4306RI) Sandy Road(#4318RI) Wilderness Intersection(#4327RI) Dungeon Hallway(#4336RI) Bern Treasure Room(#4349RDI) Dark Corridor(#4350RDI) Cell 4(#4357RI) Dungeon Hall(#4367RI) Dungeon Hall(#4372RI) Sandy Well Room(#4375RI) Dungeon Hallway(#4378RI) Dungeon Hall(#4379RI) Dark Corridor(#4397RDI) Dark Corridor(#4406RDI) Upper Storage Room(#4417RI) Upper Hall(#4423RI) Bottom Corridor(#4433RI) Dark Room(#4434RDI) Bottom Corridor(#4446RI) Dark Corridor(#4449RDI) Cavern(#4454RI) Grim Dirty Stairway(#4463RI) Stone Road(#4464RI) Observatory Roof - Castle Bern(#4476RI) Back Room - The Nuper Chronicles(#4486RI) Back Room(#4504RI) Sandy Path(#4508RI) Cavern(#4525RI) Woodlands(#4532RI) Bern River Bridge(#4552RI) Inside the Woodland Cabin(#4562RI) Scenic Trail(#4566RI) Scenic Road(#4572RI) Cavern(#4595RI) Cavern(#4624RI) --Wild Boar--(#4628RI) Gravel Road(#4631RI) Woodlands Trail(#4651RI) Woodlands(#4670RI) Woodlands Path(#4679RI) Sandy Path(#4681RI) Natural Land Bridge(#4684RI) Wooden Bridge(#4689RI) Woodlands Trail(#4691RI) Gravel Road(#4716RI) Sandy Path(#4722RI) Grassy Trail(#4747RI) Sandy Road(#4748RI) Stone Road(#4756RI) Woodlands Trail(#4786RI) Grassy Trail(#4796RI) Abandoned Shop(#4810RI) Stone Road(#4814RI) Small Valley(#4824RI) Scenic Road(#4835RI) Below the Sprinkling Waterfall Cascade(#4836RI) Scenic Road(#4841RI) Scenic Road(#4845RI) Cavern(#4858RI) Cavern(#4863RI) Eastern Ridges(#4872RI) Cavern(#4913RI) Eastern Ridges(#4923RI) The Nuper Chronicles of Bern - Guest Room(#4989RI) EXITS: South ;s;south(#24EI) [from Sandy Road(#26RI) to Sandy Road(#224RI)] West ;west;w(#30EI) [from Sandy Road(#39RI) to Sandy Road(#34RI)] East ;east;e(#31EI) [from Sandy Road(#34RI) to Sandy Road(#39RI)] West ;west;w(#32EI) [from Sandy Road(#34RI) to Sandy Road(#38RI)] NorthWest ;northwest;nw(#36EI) [from Sandy Road(#38RI) to Sandy Road(#45RI)] SouthEast ;southeast;se(#37EI) [from Sandy Road(#45RI) to Sandy Road(#38RI)] Bridge ;north;n;bridge;b(#41EI) [from Sandy Road(#45RI) to Wooden Bridge(#48RI)] South ;south;s(#43EI) [from Wooden Bridge(#48RI) to Sandy Road(#45RI)] North ;north;n(#46EI) [from Wooden Bridge(#48RI) to Grassy Road(#52RI)] Bridge ;south;s;bridge;b(#47EI) [from Grassy Road(#52RI) to Wooden Bridge(#48RI)] North ;north;n(#49EI) [from Grassy Road(#52RI) to Grassy Road(#109RI)] South ;south;s(#51EI) [from Grassy Road(#109RI) to Grassy Road(#52RI)] 3(#56EI) [from --Nuper--(#216RI) to Sandy Road(#45RI)] NorthWest ;northwest;nw(#64EI) [from Prison Storage Room(#66RI) to Dungeon Hallway(#79RI)] SouthEast ;se;southeast(#65EI) [from Dungeon Hallway(#79RI) to Prison Storage Room(#66RI)] Out;ou;o(#69ETI) [from Cell 3(#72RI) to Dungeon Hallway(#79RI)] Cell 3;cell3;3;cell(#71ETI) [from Dungeon Hallway(#79RI) to Cell 3(#72RI)] West ;west;w(#74EI) [from Dungeon Hallway(#79RI) to Dungeon Hallway(#278RI)] East ;east;e(#78EI) [from Dungeon Hallway(#278RI) to Dungeon Hallway(#79RI)] Out;ou;o(#80ETI) [from Cell 2(#82RI) to Dungeon Hallway(#278RI)] Cell 2;cell2;2;cell(#81ETI) [from Dungeon Hallway(#278RI) to Cell 2(#82RI)] Out;ou;o(#83EI) [from Prison Guard Chambers of the Defeated(#179RI) to Prison Storage Room(#66RI)] West ;west;w(#84EI) [from Dungeon Hallway(#278RI) to Dungeon Hallway(#91RI)] Out;ou;o(#85ETI) [from Cell 1(#87RI) to Dungeon Hallway(#91RI)] Cell 1;cell1;1;cell(#86ETI) [from Dungeon Hallway(#91RI) to Cell 1(#87RI)] West ;west;w(#89EI) [from Dungeon Hallway(#91RI) to Dungeon(#95RI)] East ;east;e(#90EI) [from Dungeon(#95RI) to Dungeon Hallway(#91RI)] Upstairs ;u;up;upwards;upstairs(#93EI) [from Dungeon(#95RI) to Inside the Stone Structure(#101RI)] Downstairs ;downstairs;downwards;down;d(#94EDI) [from Inside the Stone Structure(#101RI) to Dungeon(#95RI)] Out;ou;o(#97EI) [from Inside the Stone Structure(#101RI) to Grasslands(#105RI)] Hole ;hole;h;inside;in;down;downstairs;d;downwards(#98EI) [from Grasslands(#105RI) to Inside the Stone Structure(#101RI)] Road ;west;w;road(#103EI) [from Grasslands(#105RI) to Grassy Road(#109RI)] Path ;east;e;path(#104EI) [from Grassy Road(#109RI) to Grasslands(#105RI)] East ;east;e(#106EI) [from Dungeon Hallway(#91RI) to Dungeon Hallway(#278RI)] North ;north;n(#107EI) [from Grassy Road(#109RI) to Grasslands Road(#113RI)] South ;south;s(#108EI) [from Grasslands Road(#113RI) to Grassy Road(#109RI)] North ;north;n(#110EI) [from Grasslands Road(#113RI) to Grasslands Road(#240RI)] South ;s;south(#112EI) [from Grasslands Road(#240RI) to Grasslands Road(#113RI)] North ;north;n(#115EI) [from Grasslands Road(#240RI) to Road in Grassy Plains(#9RI)] South ;south;s(#118EI) [from Road in Grassy Plains(#9RI) to Grasslands Road(#240RI)] 5(#120EI) [from --Cave Worm--(#2052RI) to Dark Cave(#2557RDI)] North ;north;n(#121EI) [from Subterranean River(#354RDI) to Blue Limestone Tunnel(#3049RDI)] SouthWest ;southwest;sw(#122EI) [from Passageway(#2325RDI) to Dark Room(#2285RDI)] South ;south;s(#128EI) [from Blue Limestone Tunnel(#3049RDI) to Subterranean River(#354RDI)] Out ;east;e;out;ou;o(#129EI) [from Katwana Residential Homes(#131RvI) to Katwana Town(#136RI)] Homes ;west;w;homes;h;home(#130EI) [from Katwana Town(#136RI) to Katwana Residential Homes(#131RvI)] North ;north;n(#133EI) [from Katwana Town(#136RI) to Katwana Town(#161RI)] South ;south;s(#134EI) [from Katwana Town(#161RI) to Katwana Town(#136RI)] Out;ou;o(#139EI) [from Weapon House(#141RI) to Katwana Town(#162RI)] Weapon ;south;s;weapon(#140EI) [from Katwana Town(#162RI) to Weapon House(#141RI)] Shop ;east;e;shop(#143EI) [from Grasslands Road(#289RI) to Roadside Shop(#183RI)] Out;ou;o(#149EI) [from Armor Shop(#181RI) to Katwana Town(#162RI)] Armor ;north;n;armor;a(#151EI) [from Katwana Town(#162RI) to Armor Shop(#181RI)] West ;west;w(#153EI) [from Katwana Town(#162RI) to Katwana Town(#161RI)] East ;east;e(#155EI) [from Katwana Town(#161RI) to Katwana Town(#162RI)] Out;ou;o(#156EI) [from Item Shop of Katwana(#158RI) to Katwana Town(#161RI)] Item Shop ;north;n;is;item;shop;item shop(#157EI) [from Katwana Town(#161RI) to Item Shop of Katwana(#158RI)] West ;west;w(#159EI) [from Katwana Town(#161RI) to Katwana Town - Gate(#195RI)] East ;east;e(#160EI) [from Katwana Town - Gate(#195RI) to Katwana Town(#161RI)] Out;ou;o;west;w(#163EI) [from The Vault(#165RI) to Katwana Town(#184RI)] Vault ;east;e(#164EI) [from Katwana Town(#184RI) to The Vault(#165RI)] Stand(#166EI) [from Around the Fire(#168RI) to The Party Room(#171RI)] Fire;Fi(#167EI) [from The Party Room(#171RI) to Around the Fire(#168RI)] Western Door ;W(#170EI) [from Eatery(#174RI) to The Party Room(#171RI)] Out;ou;o(#172EI) [from Eatery(#174RI) to Katwana Town(#184RI)] Eatery ;west;w;eat;eatery(#173EI) [from Katwana Town(#184RI) to Eatery(#174RI)] Out;ou;o;n;north(#176EI) [from Inn of Katwana(#178RI) to Katwana Town - Gate(#195RI)]Trail ;south;s;trail;t(#1159EI) [from Large Wooden Bridge(#1165RI) to Sandy Trail(#1179RI)] Prairie ;north;n;prairie(#1163EI) [from Large Wooden Bridge(#1165RI) to Grassy River Bank(#1275RI)] Bridge ;south;s;bridge;b(#1164EI) [from Grassy River Bank(#1275RI) to Large Wooden Bridge(#1165RI)] Trail ;east;e;trail;t(#1166EI) [from Sandy Trail(#1169RI) to Sandy Trail(#1177RI)] Trail ;west;w(#1168EI) [from Sandy Trail(#1177RI) to Sandy Trail(#1169RI)] Path ;southeast;se(#1170EI) [from Sandy Path(#4508RI) to Sandy Path(#1182RI)] Trail ;west;w(#1171EI) [from Sandy Trail(#1204RI) to Sandy Trail(#1177RI)] Trail ;east;e(#1173EI) [from Sandy Trail(#1177RI) to Sandy Trail(#1204RI)] Prairie ;southwest;sw(#1174EI) [from Grassy River Bank(#1184RI) to Grassy River Bank(#1275RI)] Prairie ;northeast;ne(#1175EI) [from Grassy River Bank(#1275RI) to Grassy River Bank(#1184RI)] Prairie ;west;w(#1176EI) [from Grassy River Bank(#1262RI) to Grassy River Bank(#1184RI)] 2(#1178EI) [from --Mutant Mushroom--(#329RI) to Sandy Trail(#1244RI)] Trail ;northwest;nw(#1180EI) [from Grassy River Bank(#1190RI) to Gorge Trail - River Bank(#1218RI)] Trail ;southeast;se(#1181EI) [from Gorge Trail - River Bank(#1218RI) to Grassy River Bank(#1190RI)] Trail ;northeast;ne(#1185EI) [from Sandy Trail(#1204RI) to Sandy Trail(#1244RI)] Path ;west;w(#1186EI) [from Gorge Forest Path(#1224RI) to Gorge Forest Path(#1187RI)] Prairie ;west;w(#1188EI) [from Grassy River Bank(#1275RI) to Grassy River Bank(#1190RI)] Road ;east;e;road(#1189EI) [from Grassy River Bank(#1262RI) to Grassy Road(#52RI)] Road ;west;w;road(#1192EI) [from Grasses(#1223RI) to Stone Road(#4464RI)] Trail ;southwest;sw(#1193EI) [from Sandy Trail(#1244RI) to Sandy Trail(#1204RI)] Trail ;northwest;nw(#1194EI) [from Gorge Trail - River Bank(#1218RI) to Gorge Trail - River Bank(#1276RI)] Prairie ;east;e;prairie(#1195EI) [from Grassy River Bank(#1190RI) to Grassy River Bank(#1275RI)] Path ;east;e;path(#1196EI) [from Under the Waterfall(#1198RI) to Muddy Path(#1269RI)] Path ;west;w(#1197EI) [from Muddy Path(#1269RI) to Under the Waterfall(#1198RI)] Trail ;west;w;trail;t(#1201EI) [from Grassy Road(#52RI) to Grassy River Bank(#1262RI)] Path ;southeast;se(#1202EI) [from Muddy Path(#1221RI) to Muddy Path(#1208RI)] Trail ;southeast;se(#1203EI) [from Gorge Trail - River Bank(#1276RI) to Gorge Trail - River Bank(#1218RI)] Path ;north;nw;path(#1205EI) [from Muddy Path(#1208RI) to Muddy Path(#1221RI)] Trail ;south;s;trail;t(#1206EI) [from Muddy Path(#1208RI) to Gorge Trail(#1217RI)] Path ;north;n;path(#1207EI) [from Gorge Trail(#1217RI) to Muddy Path(#1208RI)] Trail ;west;w(#1209EI) [from Gorge Trail(#1217RI) to Gorge Trail(#1241RI)] 3(#1210EI) [from --Horned Rabbit--(#937RI) to Gorge Trail(#1241RI)] Trail ;east;e;trail(#1212EI) [from Gorge Trail(#1241RI) to Gorge Trail(#1217RI)] SouthWest ;southwest;sw(#1213EI) [from Forest Road(#1285RI) to Forest Road(#2795RI)] Trail ;northeast;ne(#1214EI) [from Sandy Trail(#1244RI) to Sandy Trail(#1282RI)] Trail ;west;w(#1215EI) [from Waterfall River(#1252RI) to Gorge Trail(#1254RI)] Trail ;southwest;sw;trail;t(#1216EI) [from Sandy Trail(#1282RI) to Sandy Trail(#1244RI)] East ;east;e(#1219EDI) [from Stone Road(#4464RI) to Grasses(#1223RI)] Trail ;northwest;nw(#1220EI) [from Gorge Trail(#1254RI) to Gorge Trail(#1239RI)] Uphill ;northwest;nw;uphill;up;u(#1225EI) [from Gorge Trail(#1263RI) to Gorge Trail(#1251RI)] River ;east;e;river(#1226EI) [from Gorge Trail(#1254RI) to Waterfall River(#1252RI)] Uphill ;northwest;nw;uphill;up;u(#1227EI) [from Gorge Trail(#1239RI) to Gorge Trail(#1263RI)] Downhill ;southeast;se;downhill;down;d(#1228EI) [from Gorge Trail(#1263RI) to Gorge Trail(#1239RI)] River ;west;w;river(#1229EI) [from Gorge Trail(#1241RI) to Waterfall River(#1252RI)] Uphill ;north;n;uphill;up;u(#1230EI) [from Gorge Trail(#1251RI) to Gorge Trail(#1253RI)] Prairie ;east;e(#1232EI) [from Grassy River Bank(#1184RI) to Grassy River Bank(#1262RI)] Uphill ;northeast;ne;uphill;up;u(#1233EI) [from Gorge Trail(#1253RI) to Woodlands Trail(#928RI)] Steps ;southwest;sw;steps;step(#1235EI) [from Woodlands Trail(#928RI) to Gorge Trail(#1253RI)]Forest ;southeast;se(#2213EDI) [from Dark Western Forest Path(#2223RI) to Dark Forests(#2153RI)] Steps ;north;n;downstairs;down;d(#2214EI) [from Steps(#2269RI) to Northern Shore Path(#2217RI)] Forest ;northwest;nw(#2216EDI) [from Dark Forests(#2153RI) to Dark Western Forest Path(#2223RI)] Bridge ;north;n;bridge;b(#2220EI) [from Subterranean River Bank(#2312RDI) to Rickety Underground Bridge(#3261RDI)] Trail ;north;n;trail;t(#2221EI) [from Forest Shore Trail(#2234RI) to Forest Shore Trail(#2190RI)] Cave ;south;s;cave;c(#2225EI) [from Northern Shore Path(#2240RI) to Cave Entrance(#2258RDI)] Path ;southwest;sw(#2226EI) [from Forest Path(#2254RI) to Forest Path(#2233RI)] Trail ;south;s(#2230EI) [from Forest Shore Trail(#2190RI) to Forest Shore Trail(#2234RI)] Forest ;southwest;sw;forest;f(#2231EI) [from Forest Path(#2233RI) to Dark Western Forest Path(#2266RI)] Path ;northeast;ne(#2232EI) [from Dark Western Forest Path(#2266RI) to Forest Path(#2233RI)] 2(#2235EI) [from --Gray Wolf--(#2137RI) to Dark Western Forest Path(#2192RI)] Path ;northwest;nw(#2236EI) [from Dark Western Forest Path(#2185RI) to Dark Western Forest Path(#2247RI)] Path ;south;s(#2237EI) [from Dark Western Forest Path(#2266RI) to Dark Western Forest Path(#2192RI)] Uphill ;south;s;uphill;up;u(#2239EI) [from Limestone Passageway(#2341RDI) to Dark Corridor(#2284RDI)] Downhill ;north;n;downhill;down;d(#2241EI) [from Dark Corridor(#2284RDI) to Limestone Passageway(#2341RDI)] Steps ;south;s;upstairs;up;u(#2244EI) [from Steps(#2269RI) to Forest Path(#2254RI)] Hole ;south;s;hole;h(#2245EI) [from Dark Passage(#2337RDI) to Murky Caverns(#2396RDI)] West ;west;w(#2248EI) [from Castle Town of Bern(#3806RI) to Castle Town of Bern(#2384RI)] Forest ;southwest;sw;forest;f(#2250EDI) [from Dark Western Forest Path(#2192RI) to Forests(#2249RI)] Forest ;northeast;ne;forest;f(#2251EI) [from Forests(#2249RI) to Dark Western Forest Path(#2192RI)] Path ;northeast;ne;path(#2252EI) [from Forest Path(#2233RI) to Forest Path(#2254RI)] Steps ;north;n;stairs;steps;downstairs;down;d(#2253EI) [from Forest Path(#2254RI) to Steps(#2269RI)] Path ;north;n(#2255EI) [from Dark Western Forest Path(#2192RI) to Dark Western Forest Path(#2266RI)] South ;south;s(#2257EI) [from Castle Town of Bern(#2384RI) to Castle Town of Bern(#3283RI)] North ;north;n(#2259EI) [from Dark Corridor(#2310RDI) to Dark Room(#2285RDI)] Forest ;southwest;sw(#2261EI) [from Forests(#2249RI) to Grassy Plateau(#2260RI)] Forest ;northeast;ne;forest;f(#2262EI) [from Grassy Plateau(#2260RI) to Forests(#2249RI)] Grasslands ;west;w;grasslands;grassland;grass;g(#2264EI) [from Grassy Plateau(#2260RI) to Grassy Plateau(#2263RI)] Grasslands ;east;e;grasslands;grassland;grass;g(#2265EI) [from Grassy Plateau(#2263RI) to Grassy Plateau(#2260RI)] South ;south;s(#2267EI) [from Rickety Underground Bridge(#3261RDI) to Subterranean River Bank(#2312RDI)] South ;south;s(#2270EI) [from Castle Town of Bern(#2468RI) to Castle Town of Bern(#3579RI)] West ;west;w(#2272EI) [from Passageway(#2299RDI) to Passageway(#2325RDI)] Trail ;north;n;trail;t(#2274EI) [from Thorn Marsh(#2982RI) to Muddy Valley Trail(#2424RI)] West ;west;w(#2276EI) [from Dark Corridor(#2284RDI) to Dark Corridor(#1981RDI)] East ;east;e(#2278EI) [from Dark Corridor(#1981RDI) to Dark Corridor(#2284RDI)] SouthEast ;southeast;se;downhill;down;d(#2279EI) [from Dark Passage(#2288RDI) to Dark Passage(#2337RDI)] East ;east;e(#2280EI) [from Passageway(#2325RDI) to Passageway(#2299RDI)] NorthWest ;northwest;nw;uphill;up;u(#2286EI) [from Dark Passage(#2337RDI) to Dark Passage(#2288RDI)] North ;north;n(#2289EI) [from Murky Caverns(#2396RDI) to Dark Passage(#2337RDI)] SouthWest ;southwest;sw(#2290EI) [from Murky Caverns(#2390RDI) to Murky Caverns(#2381RDI)] South ;south;s(#2291EDI) [from Dark Room(#2285RDI) to Dark Corridor(#2310RDI)] Uphill ;northwest;nw;uphill;up;u(#2293EI) [from Hole(#2321RDI) to Passageway(#2299RDI)] South ;south;s(#2294EI) [from Cave Tunnel(#2300RDI) to Cave Tunnel(#2311RDI)] Debris ;north;n;debris(#2295EI) [from Cave Tunnel(#2311RDI) to Cave Tunnel(#2300RDI)] Path ;southwest;sw(#2298EI) [from Woodlands Path(#3827RI) to Woodlands Path(#2609RI)] Out;ou;o;northeast;ne(#2301EI) [from Ancient Cave Room(#2305RDI) to Dark Corridor(#2310RDI)] Debris ;southwest;sw;debris(#2303EDI) [from Dark Corridor(#2310RDI) to Ancient Cave Room(#2305RDI)] South ;south;s(#2306EI) [from Cave Tunnel(#2311RDI) to Cave Tunnel(#2414RDI)] Trail ;southeast;se(#2307EI) [from Muddy Valley Trail(#2938RI) to Muddy Valley Trail(#2386RI)] Hole ;southeast;se;hole;downhill;down;d(#2308EI) [from Passageway(#2299RDI) to Hole(#2321RDI)]West ;west;w(#3586EI) [from Residential Area of Castle Bern(#3678RI) to Castle Town of Bern(#3565RI)] South ;south;s(#3587EI) [from Castle Gardens(#3625RI) to Castle Town of Bern(#3656RI)] North ;north;n(#3590EI) [from Castle Town of Bern(#3806RI) to Castle Town of Bern(#3460RI)] Dining Room;dining;room;dn;dr;dine;inside;in(#3592EI) [from Restaurant de Nuper - Entrance(#3654RI) to Restaurant de Nuper - Dining Room(#3668RI)] Uphill ;northwest;nw;uphill;up;u(#3593EI) [from Forest Trail(#3591RI) to Forest Trail(#3627RI)] Gardens ;north;n;gardens;garden(#3594EI) [from Castle Town of Bern(#3656RI) to Castle Gardens(#3625RI)] South ;south;s(#3595EI) [from Cliffside Gate(#3653RI) to Cliffside Gate - Castle Bern(#3637RI)] Out;ou;o;north;n(#3596EI) [from Restaurant de Nuper - Entrance(#3654RI) to Castle Town of Bern(#3339RI)] Hole ;north;n;hole;h;cave;c;burrow;b(#3597EI) [from Rainy Forest(#3420RI) to Muddy Burrow(#3605RDI)] Path ;northeast;ne;path(#3598EI) [from Woodlands Path(#2609RI) to Woodlands Path(#3827RI)] Restaurant ;south;s;restaurant(#3599EI) [from Castle Town of Bern(#3339RI) to Restaurant de Nuper - Entrance(#3654RI)] Out ;ou;o;south;s(#3600EI) [from Castle Bern - Shop of Armour(#3635RI) to Castle Town of Bern(#3363RI)] Trail ;southeast;se(#3601EI) [from Rainy Woods(#3640RI) to Rainy Woods(#3443RI)] East ;east;e(#3602EI) [from Throne Room Balcony(#3895RI) to Throne Room Balcony(#3911RI)] Trail ;northwest;nw(#3608EI) [from Rainy Woods(#3443RI) to Rainy Woods(#3640RI)] North ;north;n(#3609EI) [from Cliffside Gate - Castle Bern(#3637RI) to Cliffside Gate(#3653RI)] Out;ou;o;south;s(#3610EI) [from Small Room(#3850RI) to Throne Room Balcony(#3895RI)] Trail ;south;s;trail;t(#3611EI) [from Rainy Woods(#3634RI) to Rainy Woods(#3419RI)] Room(#3612EI) [from Hallway(#3510RI) to Hallway(#3510RI)] Out ;west;w;out;ou;o(#3613EI) [from Stone Room(#4168RDI) to Stairwell(#3380RI)] Trail ;west;w(#3618EI) [from Rainy Woods(#3433RI) to Rainy Woods(#3638RI)] West ;west;w(#3620EI) [from Castle Town of Bern(#3656RI) to Castle Town of Bern(#3628RI)] Road ;south;s;road(#3622EI) [from Cliffside Gate - Castle Bern(#3637RI) to Gravel Road(#3386RI)] Trail ;north;n(#3623EI) [from Rainy Woods(#3419RI) to Rainy Woods(#3634RI)] North ;north;n(#3626EI) [from Castle Gardens(#3625RI) to Castle Town of Bern(#3698RI)] Armour Shop ;north;n;armor;armour;shop;as;armor shop;armour shop(#3630EI) [from Castle Town of Bern(#3363RI) to Castle Bern - Shop of Armour(#3635RI)] Gate ;north;n;gate;g(#3633EI) [from Gravel Road(#3386RI) to Cliffside Gate - Castle Bern(#3637RI)] Trail ;south;s(#3649EI) [from Grassy Field Trail(#3662RI) to Grassy Field Trail(#3509RI)] Trail ;north;n(#3660EI) [from Grassy Field Trail(#3509RI) to Grassy Field Trail(#3662RI)] East ;east;e(#3675EI) [from Castle Town of Bern(#3565RI) to Residential Area of Castle Bern(#3678RI)] Out;ou;o;south;s(#3676EI) [from Dragon's Breath Tavern(#3848RI) to Bazaar at Bern(#3847RI)] Out ;west;w;out;ou;o(#3688EI) [from Small Room(#3697RI) to Bazaar at Bern(#3747RI)] Out;ou;o;east;e(#3689EI) [from House of Healing(#3748RI) to Castle Town of Bern(#2384RI)] Fight Ring ;east;e;fight;ring;fight ring;fr(#3690EI) [from Bazaar at Bern(#3747RI) to Small Room(#3697RI)] East ;east;e(#3692EI) [from Castle Town of Bern(#3698RI) to Castle Town of Bern(#3844RI)] Inside ;west;w;inside;in(#3694EI) [from Castle Town of Bern(#2384RI) to House of Healing(#3748RI)] West ;west;w(#3695EI) [from Castle Town of Bern(#3844RI) to Castle Town of Bern(#3698RI)] Sands ;south;s(#3699EI) [from Bazaar at Bern(#3747RI) to Bazaar at Bern(#3135RI)] Walkway ;west;w;walkway;walk;way;ww(#3702EI) [from Port of Bern(#3763RI) to Stone Walkway(#3348RI)] Out ;south;s;out;ou;o(#3703EI) [from Castle Entrance(#3811RI) to Castle Town of Bern(#3114RI)] South ;south;s(#3705EI) [from Castle Town of Bern(#3460RI) to Castle Town of Bern(#3806RI)]Object #3000! yay!(#3000I) [owner: Gandalf(#14PaeIqBc)] Wooden Chest(#3016I) [owner: Gandalf(#14PaeIqBc)] Treasure Chest(#3066I) [owner: Gandalf(#14PaeIqBc)] Poisonous Toad Reproducer(#3086I) [owner: Gandalf(#14PaeIqBc)] Telescope(#3107I) [owner: Gandalf(#14PaeIqBc)] Guard(#3116I) [owner: Gandalf(#14PaeIqBc)] Fanged Beetle Reproducer(#3136I) [owner: Gandalf(#14PaeIqBc)] Barrel(#3137I) [owner: Gandalf(#14PaeIqBc)] Minister(#3143I) [owner: Gandalf(#14PaeIqBc)] Old Man(#3145I) [owner: Gandalf(#14PaeIqBc)] Teenager(#3162I) [owner: Gandalf(#14PaeIqBc)] Young Man(#3174I) [owner: Gandalf(#14PaeIqBc)] Ancient Frayed Torch(#3175I) [owner: Gandalf(#14PaeIqBc)] Beehive(#3227DI) [owner: Gandalf(#14PaeIqBc)] Books(#3228I) [owner: Gandalf(#14PaeIqBc)] Torch Dealer(#3278DI) [owner: Gandalf(#14PaeIqBc)] Dragonfly Statue Template(#3300HI) [owner: Gandalf(#14PaeIqBc)] Merchant(#3310I) [owner: Gandalf(#14PaeIqBc)] Object #3333! yay!(#3333I) [owner: Gandalf(#14PaeIqBc)] Key of Castle Bern(#3355I) [owner: Gandalf(#14PaeIqBc)] Mayor(#3362eI) [owner: Gandalf(#14PaeIqBc)] Apple(#3366I) [owner: Gandalf(#14PaeIqBc)] Dense Grasses(#3368DI) [owner: Gandalf(#14PaeIqBc)] Lady(#3371I) [owner: Gandalf(#14PaeIqBc)] Merchant(#3411I) [owner: Gandalf(#14PaeIqBc)] Girl(#3424I) [owner: Gandalf(#14PaeIqBc)] Old Man(#3437I) [owner: Gandalf(#14PaeIqBc)] Knights(#3440I) [owner: Gandalf(#14PaeIqBc)] Ultra Notepad(#3448I) [owner: Gandalf(#14PaeIqBc)] Old Woman(#3452I) [owner: Gandalf(#14PaeIqBc)] Crossbow(#3478I) [owner: Gandalf(#14PaeIqBc)] Homes Salesman(#3483I) [owner: Gandalf(#14PaeIqBc)] Rapier(#3485I) [owner: Gandalf(#14PaeIqBc)] Castle Bern Exit Parent(#3486HI) [owner: Gandalf(#14PaeIqBc)] Signpost(#3491I) [owner: Gandalf(#14PaeIqBc)] Object #3500! yay!(#3500I) [owner: Gandalf(#14PaeIqBc)] Restaurant de Nuper - Zone Object(#3504eI) [owner: Gandalf(#14PaeIqBc)] Fern Plant(#3516I) [owner: Gandalf(#14PaeIqBc)] Registration Clipboard(#3518DI) [owner: Gandalf(#14PaeIqBc)] Apple(#3522I) [owner: Gandalf(#14PaeIqBc)] Pile of Potatoes(#3523I) [owner: Gandalf(#14PaeIqBc)] Treasure Chest(#3527I) [owner: Gandalf(#14PaeIqBc)] Shop Keeper(#3528I) [owner: Gandalf(#14PaeIqBc)] Guards(#3540I) [owner: Gandalf(#14PaeIqBc)] Fishing Equipment(#3550Id) [owner: Gandalf(#14PaeIqBc)] Inn Keeper(#3580I) [owner: Gandalf(#14PaeIqBc)] Guards(#3583I) [owner: Gandalf(#14PaeIqBc)] Dragonfly Statue(#3588I) [owner: Gandalf(#14PaeIqBc)] Fishing Equipment(#3604Id) [owner: Gandalf(#14PaeIqBc)] Shop Keeper(#3615I) [owner: Gandalf(#14PaeIqBc)] Castle Wall Prnt(#3629HI) [owner: Gandalf(#14PaeIqBc)] Water Pump(#3641I) [owner: Gandalf(#14PaeIqBc)] Fishing Equipment(#3644Id) [owner: Gandalf(#14PaeIqBc)] Table Exit Parent(#3648HI) [owner: Gandalf(#14PaeIqBc)] Centipede Parent(#3651HI) [owner: Gandalf(#14PaeIqBc)] Fishing Equipment(#3652DI) [owner: Gandalf(#14PaeIqBc)] Fishing Equipment(#3655Id) [owner: Gandalf(#14PaeIqBc)] Waiter(#3658I) [owner: Gandalf(#14PaeIqBc)] Guards(#3664I) [owner: Gandalf(#14PaeIqBc)] Ultra Notepad(#3666HI) [owner: Gandalf(#14PaeIqBc)] Bee(#3671I) [owner: Gandalf(#14PaeIqBc)] Fishing Equipment(#3672Id) [owner: Gandalf(#14PaeIqBc)] Apple Tree(#3674I) [owner: Gandalf(#14PaeIqBc)] Cashier(#3679I) [owner: Gandalf(#14PaeIqBc)] Apple Template(#3685HI) [owner: Gandalf(#14PaeIqBc)] Drunken Better(#3686I) [owner: Gandalf(#14PaeIqBc)] Treasure Chest(#3738I) [owner: Gandalf(#14PaeIqBc)] Fireplace(#3740I) [owner: Gandalf(#14PaeIqBc)]___22:20 Death_Squad says "SPAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" "FUCK i will NAY do that AGAIN "hehe ___22:21 You say, "FUCK i will NAY do that AGAIN" You say, "hehe" flow x;ex #3671 You can't go that way. Bee(#3671I) Desc:You see a small HoneyBee buzzing around. If you're quick you can catch it. Owner: Gandalf Gold Pieces: 1 Type: Thing Flags: Inherit Bytes: 96 Parents: The Good HoneyBee(#2964HI) +Drop:You let the small bee loose.%RBzzzt. +Odrop:lets the small bee loose. +Va:@wait 1={@tr me/vb;@tr me/va} +Vz:20 +Osucc:grasps the bee firmly in %p hands. +Color:7 +Succ:Bzzt.%RYou've caught the bee! "+Vb:@vz me=sub(v(vz),1);@swi v(vz)=0,{:flies away.;@tel #40;@undef #3227/%vy;@destroy me},{run;:buzzes around the field.} +Vc:!* runs..:@vx me=%#;@tr me/vd +Adrop:@vz me=sub(v(vz),1);@swi v(vz)=0,{:flies away.;@tel #40;@undef #3227/%vy;@destroy me},{:buzzes.;@wait 5=@swi v(vx)=,{@vx me=[erand(me)];@tr me/vd}} +Asucc:@vx me;@vz me;@halt +Ve:@pemit %0=Thou art dead.;@#10.Sick %0;@#10.Condition %0=NORMAL;@#10.HitPoints %0=get(v(0),#10.HpLimit);@set %0=Pennies:[div(credits(v(0)),2)];@#10.MgkPower %0=get(v(0),#10.MpLimit);@swi flags(v(0)=*p*,{@tel %0=home};@tr %0/akill;@sbar %0=2;@sbar %0=3;@sbar %0=7;@sbar %0=9 +Vd:@swi %vx=[num(me)],{@vx me;run;@tr me/adrop},{@swi is_a(v(vx),#10)=0,{@vx me;run;@tr me/adrop},{@tel loc(v(vx));:stings [name(v(vx))]!;@#10.HitPoints %vx=sub(get(v(vx),#10.HitPoints),add(3,rand(4)));@sbar %vx=2;@swi get(v(vx),#10.HitPoints)=<1,{@tr me/ve=%vx;@vx me;run;@tr me/adrop},{@vx me;run;@tr me/adrop} +Startup:@swi loc(me)=%vy,,{@undef #3227/%vy;@tel #40;@destroy me} Pennies:1 Vy:#1694 It:#10 Home: Beehive(#3227DI) Location: Dale(#1694PaeoIB) "Was      "heh   You say, "heh" ___22:22 l ty' "it is I don't see ty' here. "it is created lDeath_Squad says "how ya doin it?" "it is created lockes to you "flow x Food: 1731 "flow x;HP: 20/20 "flow x;ex #3671 "any command opYou say, "it is created lockes to you" "any command ops ___22:23 "any command ops use You say, "flow x;ex #3671" floYou say, "any command ops use" flow x;join ty' You can't go that way. Underwater(#476RI) You are underwater at the lake, and you cannot breathe. You feel something tugging at your lake, but you do not know what. You believe you cannot get out! "HEH flow x;take ty' You say, "HEH" "Savin the fukYou can't go that way. Interesting concept. "Savin the fuker "You say, "Savin the fuker" "Shit i can nay take him "BRB I will make him get in You say, "Shit i can nay take him" You say, "BRB I will make him get in" ___22:24 flow x;ex ty' "Nay betterYou can't go that way. "Nay better Ty'(#1431PHaoBh) Desc:A tall figure dress all in black with a black hood covering his face a and a long black cloak. Owner: Ty' Gold Pieces: 0 Quota-Left: 14 Status: Adventurer Type: Player Flags: Haven Ansi Opaque Builder Hidden Bytes: 1008 Total: 2501 Parents: Registered Character Parent(#1655I) Soul(#10HI) Shkooie Fun-Cmd User Parent(#1111HvIb) Attribute definitions: box "Nay better i+#1111.oping:acks. +#1111.omoon:draws fire to the moon! +#1111.owheeflop:giggles and says "do it again!" +#1111.otickle:giggles uncontrollably! "Nay better id+#1111.opoke:ouches. +#1111.ohi5:is hi5'd. +#1111.obonk:oifs! +#1111.owaveat:is waved at. +#1111.ofoof:yays! "Nay better ide+#1111.ohug:is hugged. +#1111.owooblam:stumbles but seems to recover. +#10.sbar-color:4 +#10.sbar-clock:default "Nay better idea#10.sbar:ON Afight:@fight %n #10.Food:1863 Vx:$ho *:@fo #4792=%0 #10.Arrow:1744 #10.Condition:NORMAL Doing::) "Nay better idea #10.Torch:45 Channel:GALA #10.Reserve:h #r h #li W2 W2 W8 W2 Lastfrom:thor.INS.CWRU.Edu #1431.box:$aa *:@fo #4452=%0 #10.Armor:6 #10.AtkPower:7 #10.Experience:46509 #10.Level:20 #10.Rfrsh:YES #10.Brynmaer:1 #10.Dies:288 #10.Katwana:1 #10.HpLimit:95 #10.Intelligence:55 #10.Agility:70 #10.Strength:46 Last:Thu Jun 3 16:19:32 1993 Rquota:14 #1655.TimeRegd:Mon May 3 22:54:43 1993 #10.MpLimit:68 Sex:Male Vd:$cfood:consume food #10.Shield:6 #10.Virtue:4270 #10.Dalamar:1 #10.DefPower:12 Vf:$fn:@fight nuper Vr:$fr:@fight horned rabbit Vw:$wbb:consume warp boot=bern Va:$mm:@magic refresh=me #10.Bern:12 Vg:ch=@magic refresh=horse #10.Blaze:YES #10.Occupation:Fighter #10.Luck:120 Vl:$fruit:con fruit of power #10.MHerb:24 Adesc:p ty'=%n looked at you Vb:$eat:con food;con food;con food #10.AHerb:2 Away:I'm not here see? #10.WBoot:1 #10.FPower:13 #10.HitPoints:95 #10.MgkPower:60 Quota:20 It:#10 Contents: Key of Castle Bern(#4884I) Apple(#3522I) Gray Horse(#4792DHIq) Fishing Equipment(#4384Id) Bee(#4031I) Home: NorthEastern Cottage(#1341RI) Location: Underwater(#476RI) You say, "Nay better idea" flow x;give ty'=100000 After a minute, you cannot get hold of your breath, and lose your grip.. ... . Underwater killed Devin's Boat! Underwater killed you! Many hours later you awake to find yourself back home.. Shop Person(#448I) The Shop Person says "Hello there. I am selling Fishing Equipment and Renting Boats out to people. If you want to rent a boat from me, type 'rent boat'. If you want to buy some fishing equipment, type 'buy fishing equipment'. If you want some bait, type 'buy bait'. Please, only one at a time." You can't go that way. Give to whom? "HEH You say, "HEH" flow w;leave flow Death_Squad says "wonder if ye kin reset hp" flow You can't go that way. Boat Rental Shop(#454RI) You are inside the Boat Rental Shop. Numerous fishing hooks and rods are hanging on the wall. Out the back window of the shop you spy many boats of all different colors. Ask the Shop Person for more details. Contents: sack(#4452v) Fisherman(#462I) Shop Person(#448I) Obvious exits: Out flow ___22:25 flow out "You walk back outside. Beach(#442RI) "hehYou are standing outside the Boat Rental Store. The wooden docks to board a boat is to the west. The beach extends around the lake to the south. A nice cool breeze blows against your face. Obvious exits: Docks Beach Inside "heh I am a nut You say, "heh I am a nut" flow w You walk onto the docks. Wooden Docks(#449RI) You are walking down the wooden docks. Small boats line the rails. You can rent a boat for use in the lake at the boat rental shop. Obvious exits: Beach flow e "underwater killed the fukin boat man "herhe wh athe flow      You can't go that way. who You say, "underwater killed the fukin boat man" You say, "herhe wathe" Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Zarekan 00:23 3s Adventurer Stallone 01:32 6s Mage Devin 01:37 0s Mage Working_ON_spellzzzzzzz Death_Squad 01:40 46s Soldier KILLING YOU !!!!! RemoteLink 02:52 2m Linking Worlds Xylian 02:52 6s Ranger Exploring the world. RemoteLink 03:01 3h Linking Worlds Gandalf 06:27 3h *Sage Buy The Nuper Chronicles --- Hidden Users: 1 Total Users: 8. "Wathc "You say, "Wathc" "set yourself Dar___22:26 "set yourself Dark me too set You say, "set yourself Dark me too" Death_Squad says "Stallone pages: I am in the cell right now, how can I get out?" set     @ "NAY "NYou say, "NAY" "No boat joinin him Death_Squad says "01:27:05 AM" You say, "No boat joinin him" "letsDeath_Squad says "nay get em out?" "lets save him man "I will summon ye when ye are done :) You say, "lets save him man" fl___22:27 flow w You say, "I will summon ye when ye are done :)" "takes me too lok j ng with guard at 20hp =You float out into the lake. Lake(#471RI) You are on the lake waters just west of the docks. Birds sing in the distance, and you see many turtles swimming around. =I Contents: =I cTurtle(#5017IM) =I caObvious exits: Lake Lake Lake Dock =I can You say, "takes me too long with guard at 20hp" =I can summon ye from ajil too :) "err [GALA] Devin: I can summon ye from ajil too :) "err jaiol You say, "err jaiol" Turtle swims around. flow e The clouds continue over the horizon constantly. A few dark clouds sometimes roam a bit. Death_Squad taps his Warp Boots to Bern. In a matter of seconds, they vanish from sight.. Death_Squad has left. You float back up to the docks. Wooden Docks(#449RI) You are walking down the wooden docks. Small boats line the rails. You can rent a boat for use in the lake at the boat rental shop. Obvious exits: Beach ___22:28 =need credits for supplies ? flow x;[GALA] Devin: need credits for supplies ? flow x;ex devin/HP: You can't go that way. No match. ex    ex me Devin(#4623Pvch) Owner: Devin Gold Pieces: 0 Quota-Left: 17 Status: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 905 Total: 1135 Parents: Registered Character Parent Soul Attribute definitions: monster fight fn Afight:@fight %n Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n Last:Thu Jun 3 20:48:31 1993 Lock:Devin(#4623Pvch) Vk:$oo *:@fight %0 Vt:@fight turtle;{@wait 100=@tr me/vt Aconnect:/gag lord_terror Alias:DN Channel:GALA It:#4623 Contents: Swordfish Bass Goldfish Perch Goldfish Perch Perch Swordfish Goldfish Bass Fishing Equipment Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat [GALA] Death_Squad: soon aye ___22:29 flow x;ex devinn  You can't go that way. Devin(#4623Pvch) Owner: Devin Gold Pieces: 0 Quota-Left: 17 Status: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 903 Total: 1133 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n #10.Shield:3 #10.Armor:4 #10.AtkPower:4 #10.Reserve:h (k), W1 W2 W2 W2 W2 W2 W3 A3 S2 W2 A1 #10.MHerb:9 #10.sbar:ON #10.Food:1731 #10.Experience:2870 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:51 Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:20 #10.Level:5 #10.Luck:38 #10.Intelligence:26 #10.Agility:15 #10.Strength:19 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:27 #10.Virtue:494 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA #10.HitPoints:20 Doing:Working_ON_spellzzzzzzz It:#10 Contents: Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) ex    flow x;ex #4623 You can't go that way. Devin(#4623Pvch) Owner: Devin Gold Pieces: 0 Quota-Left: 17 Status: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 903 Total: 1133 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n #10.Shield:3 #10.Armor:4 #10.AtkPower:4 #10.Reserve:h (k), W1 W2 W2 W2 W2 W2 W3 A3 S2 W2 A1 #10.MHerb:9 #10.sbar:ON #10.Food:1731 #10.Experience:2870 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:51 Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:20 #10.Level:5 #10.Luck:38 #10.Intelligence:26 #10.Agility:15 #10.Strength:19 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:27 #10.Virtue:494 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA #10.HitPoints:20 Doing:Working_ON_spellzzzzzzz It:#10 Contents: Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) ___22:30 flow x;@set #4623         HpLimit ___22:31 flow x;@HpLimit #4623=24 You can't go that way. Food: 1730 flow x;ex #10/HpLimit ___22:33 [GALA] Death_Squad: heh one swat the guard dead You can't go that way. #10.HpLimit: =need to be here ? flow x;ex [GALA] Devin: need to be here ? flow x;ex #4623/flow x;ex #10/HpLimitt                      HpL[GALA] Death_Squad: not yet flow x;ex #4623/HpLi___22:34 flow x;ex #4623/HpLimit You can't go that way. #10.HpLimit:24 +sbar +sbar |||||| ______________|_______________|__________________|________________________ _____ HP: 20/24 MP: 27/27 Food: 1730 Exp: 2870 Devin GP: 0 Virtue: +494 Condition: NORMAL ___22:35 flow x;@set #4623=HitPoints:___22:36 flow x;@set #4623=HitPoints:2[GALA] Death_Squad: ok ready flow x;@set #4623=HitPoints:24 flow x;summon h +sbar +sbar You can't go that way. |||||| ______________|_______________|__________________|________________________ _____ HP: 24/24 MP: 27/27 Food: 1730 Exp: 2870 Devin GP: 0 Virtue: +494 Condition: NORMAL ___22:36 You can't go that way. Death_Squad has arrived. Death_Squad says "heh" ___22:37 flow Death_Squad says "I need worms" flow x;Death_Squad walks back to the beach. Death_Squad has left. flow x;@set #             flow x;@set #4623=HitPoints:2400 You can't go that way. +sbar +sbar |||||| ______________|_______________|__________________|________________________ _____ HP: 2400/24 MP: 27/27 Food: 1730 Exp: 2870 Devin GP: 0 Virtue: +494 Condition: NORMAL ___22:37 ___22:38 @ flow x;@set #4623=HitPoints:24            Level:90 status meYou can't go that way. status me Status for Devin: Occupation: Mage Level: 90 | Experience: 2870 | Virtue: +494 | Food: 1730 Strength: 19 | Intelligence: 26 | Luck: 38 | Agility: 15 HitPoints: 2400/24 Magic Power: 27/27 Vitality: 32 | Attack Power: 23 | Defense Power: 10 Condition: NORMAL Gold: 0 p h=HEHEHEHEHEHEHEH You paged Death_Squad with "HEHEHEHEHEHEHEH". WHO Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Lord_Terror 00:05 2s Soldier Living Colour Jammin. Devin 01:50 0s Mage Working_ON_spellzzzzzzz RemoteLink 03:05 1m Linking Worlds Xylian 03:05 55s Ranger Exploring the world. RemoteLink 03:13 3h Linking Worlds Gandalf 06:40 3h *Sage Buy The Nuper Chronicles --- Hidden Users: 2 Total Users: 7. ___22:39 =who =man get Devin(#4623Pvch) is on channel GALA. Death_Squad is on channel GALA. --- GALA --- =man get in the boat [GALA] Devin: man get in the boat ___22:40 =I can change the worms [GALA] Devin: I can change the worms =who Devin(#4623Pvch) is on channel GALA. Death_Squad is on channel GALA. --- GALA --- view Death_Squad has arrived. Death_Squad comes from the beach. Wooden Docks(#449RI) You are walking down the wooden docks. Small boats line the rails. You can rent a boat for use in the lake at the boat rental shop. Contents: Death_Squad(#2282PDeqch) Obvious exits: Beach Death_Squad has left. Death_Squad has arrived. "HEHE stats ___22:40 "HEHE status devin d00d You say, "HEHE status devin d00d" "MOAhahahahahahahahahaahahahahahahahahahahahahahahahahhahahahahah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You say, "MOAhahahahahahahahahaahahahahahahahahahahahahahahahahhahahahahah!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" status me Food: 1728 Status for Devin: Occupation: Mage Level: 90 | Experience: 2870 | Virtue: +494 | Food: 1728 Strength: 19 | Intelligence: 26 | Luck: 38 | Agility: 15 HitPoints: 2400/24 Magic Power: 27/27 Vitality: 32 | Attack Power: 23 | Defense Power: 10 Condition: NORMAL Gold: 0 :ROFLLHW ELLLLLLLLLLLLLL ___22:42 Devin ROFLLHELLLLLLLLLLLLLL Death_Squad says "WOAH" aaaaaa      "i WILL PUT IT BACK NOW :) You say, "i WILL PUT IT BACK NOW :)" "HEHEDeath_Squad says "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" "HEHEHE You say, "HEHEHE" Death_Squad says "wait" flow x;@set #4623=Level:Death_Squad says "kill me ;)" flow x;@set #4623=Level:                        "OK You say, "OK" @figh___22:42 @fight death sq               flow w x;@set devin=Attack Power                              /flow x;@set #4623=Level: % Macro flow is not defined. "1 sec flow x;@You say, "1 sec" flow x;@Attack Power #Death_Squad inflicts 46 damage points on Devin. HP: 2354/24 flow x;@Attack Power #___22:43 flow x;@Attack Power #Devin missed Death_Squad. No damage taken. flow x;@Attack Power #4623=199999 You can't go that way. @Unrecognizable command. Type 'help' for help. @fight de         Death_Squad inflicts 47 damage points on Devin. HP: 2307/24 Devin missed Death_Squad. No damage taken. flow x;@a Death_Squad says "01:45:00 AM" flow x;@AtkPower #___22:45 flow x;@AtkPower #4623=100000 @fight death_squad status Devin missed Death_Squad. No damage taken. Death_Squad inflicts 46 damage points on Devin. HP: 2261/24 You can't go that way. Status for Devin: Occupation: Mage Level: 90 | Experience: 2870 | Virtue: +494 | Food: 1728 Strength: 19 | Intelligence: 26 | Luck: 38 | Agility: 15 HitPoints: 2261/24 Magic Power: 27/27 Vitality: 32 | Attack Power: 100019 | Defense Power: 10 Condition: NORMAL Gold: 0 @Tiring, isn't it? @fight death  - _s___22:45 @fight death_squad "HEH Tiring, isn't it? You say, "HEH" "fight me down You say, "fight me down" @fight death_squad Low, flat, stratus clouds start to take form in the atmosphere. As you look above, all you can see are thin grey clouds everywhere. Devin missed Death_Squad. No damage taken. Death_Squad missed Devin. No damage taken. @fight death_squadTiring, isn't it? @fight death_squad Tiring, isn't it? @fight death_squad Death_Squad inflicts 48 damage points on Devin. HP: 2213/24 Devin missed Death_Squad. No damage taken. @fight death_squad @fight death_squadTiring, isn't it? @fight death_squad Tiring, isn't it? @fight death_squad Devin missed Death_Squad. No damage taken. Death_Squad inflicts 46 damage points on Devin. HP: 2167/24 ___22:46 @fight death_squad Tiring, isn't it? Tiring, isn't it? Tiring, isn't it? @fight death_squad Devin missed Death_Squad. No damage taken. @fight death_squad Tiring, isn't it? Death_Squad inflicts 46 damage points on Devin. HP: 2121/24 @fight death_squad WHO Devin missed Death_Squad. No damage taken. Tiring, isn't it? Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Zarekan 00:07 12s Adventurer Lord_Terror 00:13 0s Soldier Living Colour Jammin. Devin 01:58 0s Mage Working_ON_spellzzzzzzz RemoteLink 03:13 8m Linking Worlds Xylian 03:13 3s Ranger Exploring the world. RemoteLink 03:22 3h Linking Worlds Gandalf 06:48 3h *Sage Buy The Nuper Chronicles --- Hidden Users: 2 Total Users: 8. @fight death_squad Devin missed Death_Squad. No damage taken. "all dam tired shit @fight death_squad Death_Squad inflicts 46 damage points on Devin. HP: 2075/24 Tiring, isn't it? You say, "all dam tired shit" ___22:47 @fight death_squad Devin missed Death_Squad. No damage taken. Death_Squad inflicts 48 damage points on Devin. HP: 2027/24 Tiring, isn't it? Tiring, isn't it? @fight death_squad Devin missed Death_Squad. No damage taken. Terrific shot! Death_Squad inflicts 55 damage points on Devin. HP: 1972/24 Tiring, isn't it? @fight death_squad Devin missed Death_Squad. No damage taken. Death_Squad inflicts 47 damage points on Devin. HP: 1925/24 @fight death_squad Tiring, isn't it? Tiring, isn't it? @fight death_squad Devin missed Death_Squad. No damage taken. Terrific shot! Death_Squad inflicts 59 damage points on Devin. HP: 1866/24 @fight death_squad Tiring, isn't it? @fight death_squad @fight death_squad Devin missed Death_Squad. No damage taken. Death_Squad inflicts 45 damage points on Devin. HP: 1821/24 Tiring, isn't it? @fight death_squad Tiring, isn't it? Death_Squad says "why ye nay gettin any hitz on me???" Devin missed Death_Squad. No damage taken. "Death_Squad inflicts 45 damage points on Devin. HP: 1776/24 "MiTiring, isn't it? "MissesTiring, isn't it? "Misses "I madYou say, "Misses" "I mad my strength like 10000000 @fight death_squad You say, "I mad my strength like 10000000" ___22:48 Devin missed Death_Squad. No damage taken. "heh Death_Squad inflicts 44 damage points on Devin. HP: 1732/24 Tiring, isn't it? You say, "heh" flow x;ex #4623 "We beYou can't go that way. "We betDevin(#4623Pvch) Owner: Devin Gold Pieces: 0 Quota-Left: 17 "We bettStatus: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 911 Total: 1141 "We betteParents: Registered Character Parent(#1655I) Soul(#10HI) "We betterAttribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default "We better Afight:@fight %n #10.Shield:3 #10.Armor:4 #10.Reserve:h (k), W1 W2 W2 W2 W2 W2 W3 A3 S2 W2 A1 #10.MHerb:9 #10.Food:1728 #10.Experience:2870 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s "We better bOdesc:@pemit %#=obja Listen:* #10.Dies:51 "We better buVb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:24 #10.Luck:38 #10.Intelligence:26 #10.Agility:15 #10.Strength:19 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 "We better bu Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt "We better b #10.MpLimit:27 #10.Virtue:494 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA Doing:Working_ON_spellzzzzzzz #10.HitPoints:1732 #10.sbar:ON #10.Level:90 #10.AtkPower:100000 It:#10 "We better pContents: Swordfish(#4950I) Bass(#4904I) "We better puGoldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) "We better putPerch(#2167I) Swordfish(#4217I) Goldfish(#683I) "We better put Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) "We better put tLocation: Devin's Boat(#4980eIq) "We better put this shit back me an You say, "We better put this shit back man" "look at my attac___22:49 "look at my attack power You say, "look at my attack power" Death_Squad says "aye, bu nay a hit in the lot" Food: 1727 "probly cause the rest dont corrispond You say, "probly cause the rest dont corrispond" @fight death_squad Devin missed Death_Squad. No damage taken. "fuk Terrific shot! Death_Squad inflicts 55 damage points on Devin. "fuk iHP: 1677/24 "fuk it "I better put it back , we need this item Tiring, isn't it? "I better put it back , we need this item for You say, "fuk it" "I better put it back , we need this item for bette___22:50 "I better put it back , we need this item for better purposese "think whilYou say, "I better put it back , we need this item for better purposese" "think while i fix You say, "think while i fix" @Death_Squad says "let me go get rid of these fish" @___22:51 @AtkPower         flow x;@AtkPower #4623=10Death_Squad has left. Death_Squad has arrived. flow x;@AtkPower #4623=10 @ flow x;@You can't go that way. flow x;@Death_Squad walks back to the beach. Death_Squad has left. flow x;@___22:52 flow x;@HitPoints #4623=24 +sbar +sbar ___22:53 exp |||||| ______________|_______________|__________________|________________________ _____ HP: 1677/24 MP: 27/27 Food: 1727 Exp: 2870 Devin GP: 0 Virtue: +494 Condition: NORMAL ___22:54 You can't go that way. Thou need 121039730 experience points for thy next level. @ flo   HitPoints         @flow       flow x;@Level #4623=5 ___22:54 "WOAH You say, "WOAH" "Thou need 121039730 experience points for thy next level.You can't go that way. "Thou need 121039730 experience points for thy next level. l You say, "Thou need 121039730 experience points for thy next level." "I almost forDevin's Boat You are now inside the boat. Type 'cast off' if you wish to cast off. Typing 'view ' can look at an object. 'flow ' moves the boat. You can do fishing from this open-air boat. "I almost forgot the                      +sbar +Sbart  |||||| ______________|_______________|__________________|________________________ _____ HP: 24/24 MP: 27/27 Food: 1727 Exp: 2870 Devin GP: 0 Virtue: +494 Condition: NORMAL ___22:55 status Status for Devin: Occupation: Mage Level: 5 | Experience: 2870 | Virtue: +494 | Food: 1727 Strength: 19 | Intelligence: 26 | Luck: 38 | Agility: 15 HitPoints: 24/24 Magic Power: 27/27 Vitality: 32 | Attack Power: 29 | Defense Power: 10 Condition: NORMAL Gold: 0 Low, flat, stratus clouds start to take form in the atmosphere. As you look above, all you can see are thin grey clouds everywhere. ___22:55 @a  flow      view =where are ye ? flow x;join h =heh IWooden Docks(#449RI) You are walking down the wooden docks. Small boats line the rails. You can rent a boat for use in the lake at the boat rental shop. Obvious exits: Beach =heh I'll join [GALA] Devin: where are ye ? ___22:56 =heh I'll join ye ;> WHO [GALA] Devin: heh I'll join ye ;> You can't go that way. Boat Rental Shop(#454RI) You are inside the Boat Rental Shop. Numerous fishing hooks and rods are hanging on the wall. Out the back window of the shop you spy many boats of all different colors. Ask the Shop Person for more details. Contents: Trout(#4986I) Trout(#4708I) Death_Squad(#2282PDeqch) sack(#4452v) Fisherman(#462I) Shop Person(#448I) Obvious exits: Out Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Zarekan 00:17 0s Adventurer Lord_Terror 00:23 7s Soldier Living Colour Jammin. Devin 02:08 0s Mage Working_ON_spellzzzzzzz RemoteLink 03:23 17m Linking Worlds Xylian 03:23 21s Ranger Exploring the world. RemoteLink 03:31 3h Linking Worlds Gandalf 06:58 3h *Sage Buy The Nuper Chronicles --- Hidden Users: 2 Total Users: 8. Death_Squad says "heh" flo   flow x;ex here You can't go that way. Boat Rental Shop(#454RI) Desc:You are inside the Boat Rental Shop. Numerous fishing hooks and rods are hanging on the wall. Out the back window of the shop you spy many boats of all different colors. Ask the Shop Person for more details. Owner: Gandalf Gold Pieces: 0 Type: Room Flags: Inherit Zone: Universal Zone Object for WindsMUSE(#20eIq) Bytes: 380 Succ:You notice the Fisherman point to the large lake to the west.. "It's covered in a sheet of ice. You can walk on the lake.. beware though, if the Lake Temperature rises above 35^F or so, I'd get off." Lock:[lakefreeze()] Color:2 Sector:2 It:#2164 Contents: Devin's Boat(#4980eIq) Trout(#4708I) Death_Squad(#2282PDeqch) sack(#4452v) Fisherman(#462I) Shop Person(#448I) Entrances: Inside ;inside;in;east;e(#445EI) Exits: Out;ou;o(#435EI) Death_Squad dropped Swordfish. Death_Squad dropped Swordfish. Death_Squad dropped Swordfish. Death_Squad dropped Swordfish. flow x;ex #462 Death_Squad dropped Trout. ___22:57 You can't go that way. Fisherman(#462I) Desc:Fisherman says "I can give you Gold Pieces if you bring in good fish and give them to me. Just drop the fish in this room and I will take them." Owner: Gandalf Gold Pieces: 1 Type: Thing Flags: Inherit Bytes: 1014 Color:3 Vc:!* dropped Trout.:@swi owner(trout)=#14,{@poof trout;give %#=60;@pemit %#=The Fisherman says "Ahh.. Trout. What a great meal for me."},{@pemit %#=The Fisherman says "What is a Trout?"} Va:!* dropped Goldfish.:@swi owner(goldfish)=#14,{@poof goldfish;give %#=15;@pemit %#=The Fisherman says "Not very good fishing, but a start.},{@pemit %#=The Fisherman says "Is that pure gold or fools gold?} Pennies:1 Lock:Gandalf(#14PaeIqBc)&!Gandalf(#14PaeIqBc) Vb:!* dropped Swordfish.:@swi owner(swordfish)=#14,{@poof swordfish;give %#=40;@pemit %#=The Fisherman says "Ahh.. I always needed a swordfish."},{@pemit %#=The Fisherman says "Yikes.. a real sword! Get that thing away from me!!"} Vd:!* dropped Perch.:@swi owner(perch)=#14,{@poof perch;give %#=80;@pemit %#=The Fisherman says "Ahh, people will pay dearly for a Perch like this at the market."},{@pemit %#=The Fisherman says "Is that a bird perching on a twig or something?"} Ve:!* dropped Bass.:@swi owner(bass)=#14,{@poof bass;give %#=100;@pemit %#=The Fisherman says "Well you look at that! The biggest Bass I've ever seen!"},{@pemit %#=The Fisherman says "Why do you bring a musical instrument into this shop?} It:#4876 Home: Boat Rental Shop(#454RI) Location: Boat Rental Shop(#454RI) Death_Squad dropped Perch. Death_Squad dropped Perch. ___22:58 flow x;Death_Squad dropped Perch. flow x;ex #448 Death_Squad dropped Bass. You can't go that way. Shop Person(#448I) Desc:The Shop Person says "Hello there. I am selling Fishing Equipment and Renting Boats out to people. If you want to rent a boat from me, type 'rent boat'. If you want to buy some fishing equipment, type 'buy fishing equipment'. If you want some bait, type 'buy bait'. Please, only one at a time." Owner: Gandalf Gold Pieces: 1 Type: Thing Flags: Inherit Bytes: 1720 Ve:$rent boat=*:@swi lakefreeze()=1,{@pemit %#=The Shop Person says "I am sorry, but the lake is frozen. Go walk on it instead."},{@swi v(0)=<1,{@pemit %#=The Shop Person says "You cannot rent a boat for that amount of time."},{"%n, you want a boat for %0 hours? Okay, that will cost [mul(v(0),325)]gp. (give shop person=[mul(v(0),325)]);@cost me=[mul(v(0),325)];@vz me=3;@vy me=%0}} Color:5 Vb:$buy bait*:"%n, you want to buy bait for your rod? Please give me 100gp and I will supply you with 25 more worms.(give shop person=100);@vz me=1;@vy me=rmatch(v(#),fishing equipment);@cost me=100 Vz:1 Vf:@worms %vy=add(get(s(%vy/worms)),25);@pemit %0=The Shop Person says "There you go. Anything else?" Vc:$buy fishing equipment:"%n, you want to buy some fishing equipment? Complete with 50 worms.. just give me 400gp.(give shop person=400);@vz me=2;@cost me=400 Vd:$rent boat:@pemit %#=The Shop Person says "Please specify the number of hours you want to rent the boat like 'rent boat='. To rent a boat each hour costs 325gp." Pennies:1 Lock:Gandalf(#14PaeIqBc)&!Gandalf(#14PaeIqBc) Apay:@swi v(vz)=1,{@tr me/vf=%#},2,{@tr me/vg=%#},3,{@tr me/vh=%#} Vh:@create [name(v(0))]'s Boat;@ve [name(v(0))]'s Boat=@wait [mul(3600,v(vy))]=@tr me/vf;@add [name(v(0))]'s Boat=#441;@tr [name(v(0))]'s Boat/ve;@set [name(v(0))]'s Boat=quiet;@set [name(v(0))]'s Boat=enter;@lock [name(v(0))]'s Boat=#0;@tel [name(v(0))]'s boat=#449;@pemit %0=The Shop Person says "Okay, your boat is now on the docks. It will be available for [v(vy)] hours." Vg:@create Fishing Equipment;@add fishing equipment=#460;@link fishing equipment=%0;@lock fishing equipment=%0;@ulock fishing equipment=%0;@set fishing equipment=!haven;@set fishing equipment=destroy;@tel fishing equipment=home;@pemit %0=The Shop Person says "There you go, [name(v(0))]. You are now holding your Fishing Equipment, complete with 50 worms. Good luck, and I hope you catch a big one!!" Cost:100 Vy:#2322 It:#10 Home: Boat Rental Shop(#454RI) Location: Boat Rental Shop(#454RI) Death_Squad dropped Bass. Food: 1724 flow x;ex #14Death_Squad has left. Death_Squad has arrived. flow x;ex #14 You can't go that way. Gandalf(#14PaeIqBc) Desc:Before you stands a great wizard. His power is strong, his eyes pierce intensely through your soul. He seems to be enveloped by a blue, electric aura. He controls the minions who plague the dimensions. He holds a wooden staff in his left hand, its tip glowing softly. When he walks, his flowing robes brush silently against the ground. This may be none other than Gandalf the Grey, master of the mystical lands. Owner: Gandalf Gold Pieces: INFINITE Quota-Left: INFINITE Status: Wizard Type: Player Flags: Ansi Enter_Ok Inherit Quiet Builder Connected Bytes: 7203 Total: 1045135 Parents: Soul(#10HI) Registered Character Parent(#1655I) My Stats Parent(#3207HI) Shkooie Fun-Cmd User Parent(#1111HvIb) Dale's really amazingly neat fight parent(#1816HIqb) Attribute definitions: xe lvl xl xd xc xb arrown signature: osee expp(): function getsectortype(): function xa objlimit(): function sfight(): function ++#3607.fun1:$fun1:@echo WOOBLAM;@echo WHEEFLOP;@echo MOON;@echo ACK;@echo PING;@echo Thanks to shkoo and Gandalf for this addition to Dranfp!;@echo --------------------------------------------------------------------------- ++#3607.fun:$fun:@echo Dale's really amazingly neat fight parent -+*+- Shkooie Fun-Cmd User Parent;@echo ---------------------------------------------------------------------------;@ech o The commands are self-explanitory;@echo examine #1111 for further information;@echo All commands use this syntax:;@echo ;@echo FOOF;@echo HUG;@echo Bonk;@echo HI5;@echo TICKLE;@echo POKE;@echo WAVEAT;fun1 ++#3607.cheers4:$cheers4:@echo;@echo You wanna go where people know,;@echo Trekkies will cheers for more.;@echo you wanna go where noone has gone before!;@echo --------------------------- ++#3607.cheers3:$cheers3:@echo;@echo Bridge Crew;@echo Sometimes you wanna go,;@echo Where no one else has gone before.;@echo And there's planets to explore...;@echo You wanna be where the aliens can see,;@echo Your're not gunna interfere.;@echo You wanna make all the Trekkies cheer.;@wait 3=cheers4 ++#3607.cheers2:$cheers2:@echo;@echo Riker:;@echo All the races that we've encounterd,;@echo There sure has been a lot!;@echo Q, the Borg, the Romlulans,;@echo Help to spice the plot!;@echo;@echo Worf:;@echo Why can't we blow them all away?;@wait 3=cheers3 ++#3607.cheers1:$cheers1:@echo;@echo Bridge Crew:;@echo Sometimes you wanna go,;@echo Where no one else has gone before.;@echo And ther's planets to explore...;@echo You wanna be where the aliens can see;@echo Your not gunna interfere.;@echo You wanna do what will make all the Trekkies cheer.;@wait 3=cheers2 ++#3607.cheers:$cheers:@echo Cheers: The Next Generation;@echo ---------------------------;@echo Written By Fred;@echo;@echo Sung to the tune of 'Making you way in the World Today', ya know, the Cheers theme.;@echo;@echo Riker:;@echo Makin' your way in the universe today;@echo Takes all the warp you've got;@echo Takin' a break in Ten-Forword;@echo Sure would Help a lot!;@echo Wouldn't ya like to warp away?;cheers1 ++#3607.child3:$dchild3:@echo 44 Children on 4-8-1993 -+*+- 11-10-0001;@echo -------------------------------------------------- ++#3607.child2:$dchild2:@echo Slowhand;@echo CtrAltDel;@echo Maxx;@echo Zephyr;@echo Heyoka;@echo Lord_Terror;@echo Lindros;@echo Gandalf;dchild3 ++#3607.pizza:$pizza:@echo Pizza a la WindsMuse;@echo --------------------;@echo Ingredients:;@echo 3 cups of beefield flour;@echo 2 1/2 cups of nuper sause;@echo 2 cups of horny hell cheese;@echo 1/2 cup of diced mutant mushroom;@echo 1 bunch of medical herbs;@echo 1 cup of wellwater;@echo 1/2 cup of sliced wolf venisen;@echo 1/2 cups of minced fried rabbit;@echo Spell of Blaze;@echo Directions:;pizza1 ++#3607.pizza1:$pizza1:@echo Mix flour and water to make dough, spin dough to make round crust, spread nuper sause on the dough, sprinkle some medical herb on the sause, top with horny hell cheese, diced mutant mushroom, wolf venisen and fried rabbit, blaze untill crust is brown.;@echo Serves 4, enjoy!;@echo -------------------- ++#3607.muse2:$muse2:@echo LambadaMoo......lambada.parc.xerox.com..13.2.116.36.....8888;@echo BatMud..........batmud.jyu.fi...........130.234.0.3.....2001;@echo Zelda...........swrl36.calstate.edu.....130.150.102.36..9649;muse3 ++#3607.muse3:$muse3:@echo +mail Dale to add additional MU*s to the list;@echo ---------------------------------------------- ++#3607.muse1:$muse1:@echo DragonsFire.....chronos.clock.org.......134.3.33.43.....4444;@echo MariMuse........pc2.pc.maricopa.edu.....................4228;@echo Rhostshyl.......stealth.cit.cornell.edu.128.253.180.15..4201;@echo TrekMuse........mud.stacken.kth.se......128.173.7.183...1701;muse2 ++#3607.muse:$muse:@echo Dale's really amazingly neat fight parent MU*s;@echo ----------------------------------------------;@echo Name............Address.................IP Address......Port;@echo WindsMuse.......swrl36.calstate.edu.....130.150.102.36..4208;@echo MicroMuse.......chezmoto.ai.mit.edu.....18.43.0.102.....4201;@echo TimeMuse........murren.ai.mit.edu.......18.43.0.179.....4201;muse1 ++#3607.wfpub:$wfpub *:+com public=[wordflip(v(0))] ++#3607.wfchan:$wfchan *=*:+com [v(0)]=[wordflip(v(1))] ++#3607.wfwhisper:$wfwhisper *=*:whisper [v(0)]=[wordflip(v(1))] ++#3607.wfpage:$wfpage *=*:page [v(0)]=[wordflip(v(1))] ++#3607.wfpemit:$wfpemit *=*:@pemit [v(0)]=[wordflip(v(1)] ++#3607.wfemit:$wfemit *:@emit [wordflip(v(0))] ++#3607.wfpose:$wfpose *::[wordflip(v(0))] ++#3607.wfsay:$wfsay *:say [wordflip(v(0))] ++#3607.rev:$update:@echo Dale's really amazingly neat fight parent;@echo -----------------------------------------;endc ++#3607.fchpose:$fchpose *=*:+com [v(0)]=[flip(%(name(me))(v(1)))] ++#3607.wdate:$wdate:@echo It is [fdate(wtime())] right this minute here in WindsMUSE. ++#3607.fchan:$fchan *=*:+com [v(0)]=[flip(v(1))] ++#3607.fpemit:$fpemit *=*:@pemit [v(0)]=[flip(v(1)] ++#3607.femit:$femit *:@emit [flip(v(0))] ++#3607.fwhisper:$fwhisper *=*:whisper [v(0)]=[flip(v(1))] ++#3607.fpage:$fpage *=*:page [v(0)]=[flip(v(1))] ++#3607.fpose:$fpose *::[flip(v(0))] ++#3607.fpub:$fpub *:+com public=[flip(v(0))] ++#3607.fsay:$fsay *:say [flip(v(0))] ++#3607.date:$ddate:@echo It is [time()] right this minute. ++#3607.wtime:$wtime:@echo The time is [extract(wtime(),4,1)] here in WindsMUSE. ++#3607.time:$dtime:@echo The time is [extract(time(),4,1)]. ++#3607.healme:$heal:@magic refresh=me ++#3607.child1:$dchild1:@echo Dale;@echo Otaar;@echo Bluepuff;@echo Fred;@echo Fly_By_Night;@echo alcolator;@echo Racheal;@echo Rhion;@echo Crandel;@echo Samson;@echo Striker;@echo Rand;@echo Jareth;@echo Dixie;@echo Teclis;@echo Anac;@echo Magnus;@echo corwin;@echo Sherlock;@echo Blackhawk;@echo Guzzer;@echo Micron;@echo Lacey;@echo Miles;@echo Tiresias;@echo Smokey;@echo Crash;@echo Zah;@echo Devin;@echo Mandolin;@echo Mercuric;@echo GeeWiz;@echo Shannon;@echo NetRunner;@echo Smooth;@echo Xale;dchild2 ++#3607.dchild:$dchild:@echo Dale's really amazingly neat fight parent children;@echo --------------------------------------------------;dchild1 ++#3607.fwb:$fwb:@fight Wild Boar ++#3607.fce:$fce:@fight Centipede ++#3607.blaze:$blaze *:@magic blaze=[v(0)] ++#3607.mhelp1:$mhelp1:@echo You can only cast spells you have learned!;@echo ---------------------------------------------------- ++#3607.note:$nhelp:@echo Dale's really amazingly neat fight parent note help;@echo ---------------------------------------------------;@echo Note List....................Lists current notes;@echo Note ................Reads Note;@echo --------------------------------------------------- ++#3607.notelist:$note list:@echo Dale's really amazingly neat fight parent note list;@echo ---------------------------------------------------;@echo #1 -- About Notes -- Posted by Dale;@echo --------------------------------------------------- ++#3607.note1:$note 1:@echo Note #1 -- About Notes -- Posted by Dale;@echo These notes can be used for a lot of things, like new things in the parent, information about things, ads, or anything else. If you want to put up a note +mail Dale with it, but don't make it too long or I might have the end cut off! ++#3607.chelp:$chelp:@echo Dale's really amazingly neat fight parent channel help;@echo ------------------------------------------------------;@echo PUB *..................Says * over channel public;@echo FC *...................Says * over channel Dranfp;@echo MP *...................Says * over channel ML-public;@echo MPRO *.................Says * over channel ML-programmers;@echo ------------------------------------------------------- ++#3607.mpro:$mpro *:+com ML-programmers=[v(0)] ++#3607.mp:$mp *:+com ML-public=[v(0)] ++#3607.fc:$fc *:+com Dranfp=[v(0)] ++#3607.pub:$pub *:+com public=[v(0)] ++#3607.minfo:$minfo *:p x=What is a [v(0)]? ++#3607.wflip1:$wflip *=*:[v(0)] [wordflip(v(1))] ++#3607.objmem:$memory *:@echo The object [v(0)] is using up [objmem(v(0))] bytes. ++#3607.pmemory:$pmemory *:@echo The [class(v(0))] [name(v(0))] is using up [playmem(v(0))] bytes. +#1816.endc:$endc:@echo Last Revision: 4-13-1993 -+*+- 11-15-0001;@echo ----------------------------------------- +#1816.dhelp3:$dhelp3:@echo UPDATE...................Last Parent Revision;@echo CREDITS..................About the parent;@echo If you have any comments +mail Dale;@echo ---------------------------------------------- +#1816.dhelp2:$dhelp2:@echo PIZZA....................World Famous Pizza Recipe;@echo CHEERS...................Cheers: The Next Generation;@echo FUN......................Shkooie Fun-Cmd User Parent;dhelp3 +#1816.flip1:$flip1:@echo FCHAN *=*.................Flips your words on a channel;@echo Prefix flip commands with W to wordflip;@echo ---------------------------------------------------- +#1816.dhelp1:$dhelp1:@echo DLOOK....................Lists all objects in a room;@echo MINFO *..................Information on ;@echo DCHILD...................Lists children of the parent;@echo MUSE.....................Lists some MU*s and thier addresses;dhelp2 +#1816.thanks:$special:@echo Gandalf;@echo Bruno;@echo Otaar;@echo Fred;@echo Merlin;@echo;endc +#1816.fhelp3:$fhelp3:@echo FWB...................Fight Wild Boar;@echo FCE...................Fight Centipede;@echo *Note: Use @fight in rooms with only one monster.;@echo ---------------------------------------------------- +#1816.dhelp:$dhelp:@echo Dale's really amazingly neat fight parent help;@echo ----------------------------------------------;@echo FHELP....................Fight Commands;@echo MHELP....................Magic Commands;@echo CHELP....................Channel Commands;@echo NHELP....................Note Commands;@echo THELP....................Time Commands;@echo FLIP.....................Flip Commands;dhelp1 +#1816.flip:$flip:@echo Dale's really amazingly neat fight parent flip help;@echo ---------------------------------------------------;@echo FSAY *....................Flips words;@echo FPOSE *...................Flips your pose;@echo FEMIT *...................Flips your emit;@echo FPEMIT *=*................Flips your pemit;@echo FPAGE *=*.................Flips your page;@echo FWHISPER *=*..............Flips your whisper;@echo FPUB *....................Flips words on channel public;flip1 +#1816.thelp:$thelp:@echo Dale's really amazingly neat fight parent time help;@echo ---------------------------------------------------;@echo DTIME....................Shows The Current Time;@echo DDATE....................Shows The Current Date;@echo WTIME....................Shows The Current WindsMUSE Time;@echo WDATE....................Shows The Current WindsMUSE Date;@echo --------------------------------------------------- +#1816.mhelp:$mhelp:@echo Dale's really amazingly neat fight parent magic help;@echo ----------------------------------------------------;@echo HEAL......................Casts Refresh On Yourself;@echo HEAL *....................Casts Refresh;@echo BLAZE *...................Casts Blaze;mhelp1 +#1816.dwho:$dwho:@foreach children(#1816)]=@emit --%%%[name(v(0))](%%%%0%%%[flags(v(0))]) is a child. +#1816.Fanged:ffb:@fight Fanged Beetle +#1816.Poisonous:fpt:@fight Poisonous Toad +#1816.heal:$heal *:@magic refresh=[v(0)] +#1816.cave:fw:@fight cave worm +#1816.grey:fg:@fight gray wolf +#1816.porcupine:fp:@fight porcupine +#1816.caterpillar:fc:@fight caterpillar +#1816.horned:fr:@fight horned rabbit +#1816.turtle:ft:@fight turtle +#1816.mutant:fm:@fight mutant mushroom +#1816.bat:fb:@fight bat +#1816.nuper:fn:@fight nuper +#1816.pink:fpn:@fight pink nuper +#1816.fhelp1:$fhelp1:@echo FR....................Fight Horned Rabbit;@echo FC....................Fight Caterpillar;@echo FP....................Fight Porcupine;@echo FG....................Fight Gray Wolf;@echo FW....................Fight Cave Worm;fhelp2 +#1816.help:type 'dhelp' for Dale's really amazingly neat fight parent help +#1816.vampire:$fv:@fight vampire +#1816.dlook:$dlook:@foreach lcon(here)=@emit --%%%[name(v(0))](%%%%0%%%[flags(v(0))]) is here. +#1816.credits:$credits:@echo Dale's really amazingly neat fight parent;@echo -----------------------------------------;@echo Created by:;@echo Dale;@echo;@echo Programed by:;@echo Dale;@echo;@echo Special Thanks:;special +#1816.armadillo:fa:@fight Scaled Armadillo +#1816.fhelp2:$fhelp2:@echo FB....................Fight Bat;@echo FPN...................Fight Pink Nuper;@echo FA....................Fight Scaled Armadillo;@echo FPT...................Fight Poisonous Toad;@echo FFB...................Fight Fanged Beetle;fhelp3 +#1816.fhelp:fhelp:@echo Dale's really amazingly neat fight parent fight help;@echo ----------------------------------------------------;@echo FN....................Fight Nuper;@echo FT....................Fight Turtle;@echo FM....................Fight Mutant Mushroom;fhelp1 +#1816.shamelessplug:You though that Dale's really amazingly neat fight parent only helps you with fighting a large amout of monsters ina room and using magic? Not anymore! Now we have channel commands, time commands and nifty little recipes and songs! Yay! So tell all your freinds to '@addparent me=#1816' for the best parent this side of the wasteland its gotta be Dale's really amazingly neat fight parent! +#1816.help4:$fhelp:@echo Dale's really amazingly neat fight parent fight help;@echo ----------------------------------------------------;@echo Due to unforseen circumstances, the fight commands have been taken off the parent, temporaraly untill the lag subsides.;@echo ---------------------------------------------------- +#3207.stat_cmd:$ms:@echo %[head()];@echo %[list(v(#))] +#3207.stat_cmd2:$ms *:@echo %[head()];@echo %[list(num(s(%0)))] +#3207.head():[ljust(HITPTS,7)]|[ljust(MGKPTS,7)]|[ljust(LEV,3)]|[ljust(EXPERIEN CE,10)]|[ljust(VIRT,5)]|[ljust(FOOD,6)]|[ljust(GOLD,5)]|: HAV|[ljust(STR,3)]|[ljust(INT,3)]|[ljust(LCK,3)]|[ljust(AGL,3)]|[ljust(ATK,3)]|[ ljust(DEF,3)] +#3207.g():[get(me,s(#10.%0))] +#3207.outof():[fill(v(0),v(2))]/[fill(v(1),v(2))] +#3207.list():[outof(get(v(0),#10.hitpoints),get(v(0),#10.hplimit),3)]|[outof(ge t(v(0),#10.mgkpower),get(v(0),#10.mplimit),3)]|[cjust(get(v(0),#10.level),3)]|[r just(get(v(0),#10.experience),10)]|[rjust(get(v(0),#10.virtue),5)]|[rjust(get(v( 0),#10.food),6)]|[rjust(credits(v(0)),5)]|:[rjust(hav(v(0)),4)]|[rjust(get(v(0), #10.strength),3)]|[rjust(get(v(0),#10.intelligence),3)]|[rjust(get(v(0),#10.luck ),3)]|[rjust(get(v(0),#10.agility),3)]|[rjust(add(get(v(0),#10.atkpower),get(v(0 ),#10.strength)),3)]|[rjust(add(get(v(0),#10.defpower),div(get(v(0),#10.agility) ,4)),3)] +#10.sbar-color:4 #10.sbar:ON #10.HitPoints:74 #10.Occupation:Sage #10.MHerb:175 Channel:public log_gripe *log_err *log_sens *log_ioerr *log_imp ** *gandzie ML-public .dbinfo wanderers robot ML-programmers .admins _pr _ocu *dir Pennies:503 Doing:Buy The Nuper Chronicles! #10.MgkPower:40 #10.sbar-clock:winds-12 Apay:"oh joy. What Do I Need This For? :) Pay:You give the money to the wizard. #14.lvl:Yay yay yay yay! fun! wheee! joy! rapture! ecstasy! Gandalf rejoices!.. why go to the next level, when you can go Light Years Beyond!! ..Welcome to the Next Level..! happy happy! joy joy! #10.WBoot:8 #10.DefPower:12 #10.Armor:6 #14.xl:$blee *:"blee%0;"bleeh%0;"bleehie%0 Vu:$!linklist *::takes out a crystal ball and it glows darkly.;@foreach linkup(v(0))=@emit --%%%[parseobj(me,v(0))] is linked to [name(v(0))]! wheee! #10.Bern:12 #14.xb:@cemit ML-public=*** Gandalf is now known as gandalf.;@cemit ML-public=*** Mode change +o gandalf by shkoo;@cemit ML-public=*** Mode change -o shkoo by gandalf;@cemit ML-public=*** Action: gandalf rejoices!;@cemit ML-public=*** gandalf is now known as Gandalf.;@cemit ML-public=Gandalf> The 3 steps to overpower shkoo on IRC :) #14.signature:Yay yay yay yay! fun! wheee! joy! rapture! ecstasy! Gandalf rejoices! It's the WindsMuse Wizard, Gandalf. E-Mail me at gandalf@swrl36.calstate.edu. happy happy! joy joy! #1111.oping:has been pung. #1111.omoon:draws ice to the moon! #1111.owheeflop:wheeeeeees and flops [name(v(0))] back like a dumb idiot :) #1111.owooblam:blams woo at [name(v(0))]! #1111.otickle:giggles.. ... . it's a farce! #1111.opoke:hrms. That kinda hurts, ya know? #1111.ohi5:in return, cannot reach that far. #1111.obonk:gets out his Oaken Staff and hits [name(v(0))] on the head. #1111.owaveat:waves back to [name(v(0))]. #1111.ofoof:rejoices! #1111.ohug:hugs [name(v(0))] back. #10.Dies:3 #10.Arrow:246 #14.getsectortype():[ifelse(pos(N,flags(v(0))),!,mid(get(#787,add(get(room(v(0)) ,sector),0)),0,1))] #10.AFlute:1 #10.Agility:38 Vy:I don't wanna grow up, I'm a special ed kid, my mommy dropped me on my head and look what it did! Afight::takes out his [weapon(me)] and slashes %n.;@fight %n Who_Flags:naoiTdp #10.Rdant:YES #10.Dalamar:1 Vd:$!search *:@pemit %#=Searching for the enemy '%0'...;@fo #2665=@find %0 Vf:$!enemy *:@foreach children(v(0))=@emit %[name(v(0))](%%0%[flags(v(0))]) is in %[name(loc(v(0)))](%[loc(v(0))]%[flags(loc(v(0)))]) HP: %[get(s(%%0/#10.HitPoints))] MP: %[get(s(%%0/#10.MgkPower))] TZ:-5:y Vk:$explosion:"%[repeat(strcat(strcat(esc(?5h),esc(?5l)),%G),85)] Vt:For your very outstanding performance, you are awarded: "One Attaboy". One thousand "Attaboys" qualifies you to be a leader of men, work overtime with a smile, explain assorted problems to management, and be looked upon as a local hero. NOTE: One "Awshit" wipes the board clean and you have to start all over again. #10.Virtue:1778 #10.Experience:20292 Adefeat::holds his [weapon(me)] by his side.. "Anyone else wish to challenge me?" #10.Rfrsh:YES #10.Level:14 #1655.Reg_Email:gandalf@swrl36.calstate.edu #1655.Reg_Phone:216-467-8271, modem line->216-467-4260 #14.sfight():[if(match(get(me,shouldrun),YES),if(match(hatk(v(0),me),s(>[get(me, #10.HitPoints)])),if(match(hatk(me,v(0)),s(<[get(v(0),#10.HitPoints)])),ifelse(m atch(flags(here),*D*),,if(match(rand(3),1),1)))))] Vh:$ccset:say {%[csi(P0;33;1;0;0;0;Cb/b;c/c)]%[csi(\)]} #10.Strength:31 Columns:80 #10.FWater:1 Adisconnect:@emit This is Gandalf, logging off. Online time: [tml(sub(xtime(),v(vz)))]:[if(match(mod(sub(xtime(),v(vz)),60),<10),0)][mod(sub( xtime(),v(vz)),60)] Awake::jumps up about 8 feet at the sound of the flute. Aiiiiiiee #10.Shield:6 #10.HpLimit:74 #10.Luck:67 #10.Intelligence:56 Vm:#1: We probably already made it. #2: We're just about to make it. #3: We're planning to make it. #4: You cannot make it at all. #5: There's no room to put it. #6: You already made it. Vj:$!chown *=*:@chown [v(0)]=[v(1)];@set [v(0)]=!haven;@set [v(0)]=inherit Odisconnect:disappears. Doomsday:-1 Vb::takes out a crystal ball and places it down on the table. It begins to glow in an inverse fashion..;@foreach objlist(exit(here))=@emit --%[name(v(0))](%%0%[flags(v(0))]) is a way out! fun! #1655.TimeRegd:Sun Dec 13 22:23:47 1992 #1655.Reg_Name:Byron Stanoszek #1655.Reg_Comment:da head director dude Apage:@swi idle(me)=>300,{@pemit %#=Gandalf has been idle for [tms(idle(me))]. He should be back shortly. Akill:@wemit Thunderous clouds circle the heavens above. Lightning streaks pouring rain. %n has defeated Gandalf! Vc:$lvl:= W E L C O;= M E T O T;= H E N E X;=T L E V E L Vr:ok, it is done. Please, by all means, get familiar with the fight system. Type 'help fights' and/or 'help fighting', and you may want to learn more about the theme of this muse 'help prologue'. hope you have fun! Elock:[type(thing)] Vl:$pub*:@fo me=+com public=[v(0)] #10.Dseze:YES #10.Nmbfy:YES #10.Tlphy:YES #10.Poisn:YES #10.Tlprt:YES #10.Prlyz:YES #10.Fligt:YES #10.Rcvry:YES #10.Ivsbl:YES #10.Stone:YES #10.Curse:YES #10.Thndr:YES #10.Cnfse:YES Status:Wizard Aconnect:@vz me=xtime();WHO Vg:Welcome to something that is NOT a generic TinyMUSE test facility. Various labs can NOT be found through the door to the north. Vz:739148308 #10.Torch:41 Vx:$ml *:@fo me=+com ML-public=[v(0)] #14.objlimit():[fmul(fdiv(16777216,v(0)),mid(dbtop(),1,10))] Vv:$ocu *:+com _ocu=[v(0)] Color:6 Vs:Travel Door;travel;door;travel door;td #14.xa:$dbsize *:@emit Total dbsize objects estimated: [fmul(fdiv(16777216,v(0)),mid(dbtop(),1,10))] #10.Blaze:YES #10.Outsd:YES #14.expp():[sub(extract(get(#20,vz),add(v(0),1),1),extract(get(#20,vz),v(0),1))] Ause:"%0 wheee! :) Notify:tron b f al t o aslan ddg #14.xc:@cemit public=Ren: And what kind of bread would you like?;@cemit public=Kowalski: Meat!;@cemit public=Ren: Here it is, a meat on meat sandwich.;@cemit public=Kowalski stuffs it into his mouth.. and grumbles;@cemit public=Ren: What's wrong Now, Kowalski??;@cemit public=Kowalski: Toast meat!;@tr me/xd #14.xd:@cemit public=Ren: Here you go.. your toast meat.;@cemit public=Kowalski chews on the meat.. "Me want drink!";@cemit public=Ren grumbles..;@cemit public=Stimpy: Be nice now, Ren!;@cemit public=Ren: And what kind of drink do you want, Kowalski??;@cemit public=Kowalski: Meat!;@cemit public=Ren: Stimpy, give him a glass of meat. #10.Blind:YES Vn:Due to budget constraints, the light at the end of the tunnel will be turned off until further notice. #14.arrown:12 Sex:Male Last:Thu Jun 3 18:58:23 1993 Vq:A wise man can only be truly wise if he realizes that it is unwise to declare oneself as wise.___22:59 flow out You walk back outside. Beach(#442RI) You are standing outside the Boat Rental Store. The wooden docks to board a boat is to the west. The beach extends around the lake to the south. A nice cool breeze blows against your face. Obvious exits: Docks Beach Inside ___23:00 l "WOah "G is the zone object eh ? Devin's Boat You are now inside the boat. Type 'cast off' if you wish to cast off. Typing 'view ' can look at an object. 'flow ' moves the boat. You can do fishing from this open-air boat. Contents: Death_Squad You say, "WOah" You say, "G is the zone object eh ?" flow w "lets not ___23:01 "lets not do anythign yeYou walk onto the docks. Wooden Docks(#449RI) "lets not do anythign yetYou are walking down the wooden docks. Small boats line the rails. You can rent a boat for use in the lake at the boat rental shop. Obvious exits: Beach "lets not do anythign yet just play with the place You say, "lets not do anythign yet just play with the place" exp Thou need 130 experience points for thy next level. flow    "WOt u got till Death_Squad says "heh, aye" "WOt u got till next level ? You say, "WOt u got till next level ?" "What is your exp flow x;@exp   Death_Squad says "02:02:30 AM" flow x;@      oYou say, "What is your exp" Death_Squad says "a shitload" ___23:02 flo   l me Devin(#4623Pvch) You see nothing special. Carrying: Swordfish Bass Goldfish Perch Goldfish Perch Perch Swordfish Goldfish Bass Fishing Equipment flow x;@ex #4623 Death_Squad says "Thou need 9371 experience points for thy next level." You can't go that way. Unrecognizable command. Type 'help' for help. flow x;ex #4623 floe w xYou can't go that way. Devin(#4623Pvch) Owner: Devin Gold Pieces: 0 Quota-Left: 17 Status: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 906 Total: 1136 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n flow x;#10.Shield:3 #10.Armor:4 #10.Reserve:h (k), W1 W2 W2 W2 W2 W2 W3 A3 S2 W2 A1 #10.MHerb:9 #10.Food:1724 #10.Experience:2870 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:51 Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:24 #10.Luck:38 #10.Intelligence:26 #10.Agility:15 #10.Strength:19 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:27 #10.Virtue:494 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA Doing:Working_ON_spellzzzzzzz #10.HitPoints:24 #10.Level:5 #10.AtkPower:10 #10.sbar:ON It:#4623 Contents: Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) flow x;___23:03 flow x;The wind kicks up, and puffy dark nimbus clouds can be seen in the western horizon. It looks as if a front is coming through. flow x;@Experience #64  4623=29___23:04 flow x;@Experience #4623=2990 You can't go that way. "What is your exp man ? You say, "What is your exp man ?" Death_Squad says "85040" flow    "your # ? ___23:05 You say, "your # ?" flow x;@s Experience #Death_Squad says "#2282" flow x;@Experience #2282=910___23:06 flow x;@Experience #2282=91020 "type +sbar 2 times ;> +sp baYou can't go that way. +sbarYou say, "type +sbar 2 times ;>" +sbar +sbar |||||| ______________|_______________|__________________|________________________ _____ HP: 24/24 MP: 27/27 Food: 1724 Exp: 2990 Devin GP: 0 Virtue: +494 Condition: NORMAL ___23:06 exp "What is exp now ;>>>> :HEHEHEHEHE'ZZZZZZZZZ Food: 1722 ___23:07 Thou need 10 experience points for thy next level. You say, "What is exp now ;>>>>" Devin HEHEHEHEHE'ZZZZZZZZZ Death_Squad says "Woah" "What is it like 2900 noe   w? You say, "What is it like 2900 now?" Death_Squad says "HP: 124/124 | MP: 81/81 | Food: 7664 | Exp: 91020" ___23:08 Death_Squad says "Death_Squad | GP: 11949 | Virtue: +5795 | Condition: NORMAL" "simple d--  00d look flow x;@Experience #2282=91020 You say, "simple d00d look flow x;@Experience #2282=91020" Death_Squad says "Thou need 3391 experience points for thy next level." "hehe wan it lower ? You say, "hehe wan it lower ?" ___23:09 Death_Squad says "hmmmmm, maybe 1000 lower :)" flow x;@Experience #2282=92 1020 "what is exp now ? You say, "what is exp now ?" You can't go that way. ___23:10 flow x;ex @ #2282/Experei       Death_Squad says "02:11:13 AM" flow x;ex #2282/Experience You can't go that way. #10.Experience:91020 ___23:11 Death_Squad says "91020, make it 92020 ;>" flow x;@Experience #2282=925 040 It begins to drizzle lightly over the lands. The sound of rain refreshes the wildlife growing everywhere and keeps everyone's hopes up. You can't go that way. flow x;ex #2282/Experience "heh You can't go that way. #10.Experience:92040 You say, "heh" ___23:12 Death_Squad says "Buahahahahahhahahahahah" "hehe d00d this ruleZZZ You say, "hehe d00d this ruleZZZ" Death_Squad says "d00d, set yours like 3 short, and kill a turtle ;>" flow    "Aie    "aye but summon me if i get kilt You say, "aye but summon me if i get kilt" flow w You float out into the lake. Lake(#471RI) You are on the lake waters just west of the docks. Birds sing in the distance, and you see many turtles swimming around. Contents: Turtle(#4978IM) Turtle(#5017IM) Obvious exits: Lake Lake Lake Dock ___23:13 leave @fight turtle Lake You are on the lake waters just west of the docks. Birds sing in the distance, and you see many turtles swimming around. Contents: Devin's Boat Turtle Turtle Obvious exits: Lake Lake Lake Dock From inside Devin's Boat, Devin has left. You start to swim frantically..!!! Devin inflicts 22 damage points on Turtle. Devin has defeated Turtle! Virtue: +495 Experience increases by 5. Exp: 2995 Gold increases by 5. GP: 5 @fight turtle en boat Turtle lies flat down on the sand. Turtle has left. Tiring, isn't it? Devin's Boat You are now inside the boat. Type 'cast off' if you wish to cast off. Typing 'view ' can look at an object. 'flow ' moves the boat. You can do fishing from this open-air boat. Contents: Death_Squad leave Lake You are on the lake waters just west of the docks. Birds sing in the distance, and you see many turtles swimming around. Contents: Devin's Boat Turtle Obvious exits: Lake Lake Lake Dock From inside Devin's Boat, Devin has left. @fight turtle You start to swim frantically..!!! Terrific shot! Devin inflicts 27 damage points on Turtle. Devin has defeated Turtle! e Virtue: +496 Experience increases by 5. Exp: 3000 Gold increases by 5. GP: 10 enA treasure chest appears! en Surprised, Devin opens it and obtained Medical Herb. en b Excellent!! Courage and wit have served thee well, for thou hast been promoted to thy next level. en boaThy Strength increases by 1. Thy Intelligence increases by 8. en boatThy Luck increases by 7. Thy HpLimit increases by 6. HP: 24/30 Thy MpLimit increases by 5. en boat MP: 27/32 Condition: NORMAL Turtle lies flat down on the sand. Devin's Boat You are now inside the boat. Type 'cast off' if you wish to cast off. Typing 'view ' can look at an object. 'flow ' moves the boat. You can do fishing from this open-air boat. Contents: Death_Squad "HEH e statusTurtle has left. status me You say, "HEH" Status for Devin: Occupation: Mage Level: 6 | Experience: 3000 | Virtue: +496 | Food: 1722 Strength: 20 | Intelligence: 34 | Luck: 45 | Agility: 15 HitPoints: 24/30 Magic Power: 27/32 Vitality: 38 | Attack Power: 30 | Defense Power: 10 Condition: NORMAL Gold: 10 exp ___23:14 Thou need 1187 experience points for thy next level. flow    who +com public=who Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Lord_Terror 00:01 52s Soldier Living Colour Jammin. Zarekan 00:35 12s Adventurer Devin 02:26 0s Mage Working_ON_spellzzzzzzz RemoteLink 03:41 35m Linking Worlds Xylian 03:41 47s Ranger Exploring the world. RemoteLink 03:49 3h Linking Worlds Gandalf 07:16 3h *Sage Buy The Nuper Chronicles --- Hidden Users: 2 Total Users: 8. Lord_Terror is on channel public. Zarekan is on channel public. Death_Squad is on channel public. Xylian is on channel public. Gandalf is on channel public. --- public --- "hehe You say, "hehe" flow x;ex Death_Squad says "BUahahahahahahahahahahahhahaaha" flow x;ex #46___23:15 flow x;ex #4632 You can't go that way. Scaled Armadillo(#4632IM) Desc:You see a small animal about a foot tall, with a gray hard scaled skin covering and short stout legs. This is obviously the Armadillo. He looks tough and dangerous, and as you look you arm yourself with your [weapon(v(#))]. Owner: Gandalf Gold Pieces: 16 Type: Thing Flags: Inherit Monster Bytes: 154 Parents: Soul(#10HI) Scaled Armadillo Parent(#2805HI) ++#716.auto19:!Bee buzzes.:@swi isbee(v(#))=1,{:runs..;run} ++#716.isbee():[ifelse(match(owner(v(0)),#14),ifelse(match(get(me,shouldrun),YES ),1,0),0)] ++#716.auto21:!* has connected.:@swi get(me,shouldrun)=YES,{@swi rand(25)=10,{:is startled and bewildered.},{@swi sfight(v(0))=1,{:flees from the lone %0.;run},{:suddenly mounts an attack.;@fight %0} ++#716.sfight():[if(match(get(me,shouldrun),YES),if(match(hatk(v(0),me),s(>[get( me,#10.HitPoints)])),if(match(hatk(me,v(0)),s(<[get(v(0),#10.HitPoints)])),ifels e(match(flags(here),*D*),,if(match(rand(5),1),1)))))] ++#716.auto14:!You are numb.:consume moonlight herb ++#716.auto11:!But you do not have the Fruit of Power!:consume magic ring ++#716.auto10:!Thy Magic Power is too low.:consume fruit of power ++#716.auto9:!You are delirious.:consume moonlight herb ++#716.auto8:!--You have been cursed!!!!!--:consume fruit of repun ++#716.auto7:!Your body has been turned into Stone.:consume fruit of lime ++#716.auto4:!Nothing happens.:consume fruit of repun ++#716.auto3:!*Terrific*:consume medical herb ++#716.auto2:!You are poisoned.:consume antidote herb ++#716.auto5:!But the spell would not work.:consume fruit of power ++#716.auto6:!You have been Paralyzed.:consume lysis plant ++#716.auto16:!You cannot fight that object.:@swi wcount(objlist(con(here)))=1,,{@fight [extract(objlist(con(here)),add(1,rand(wcount(objlist(con(here)))),1))]} ++#716.auto1:!*obtained *.:@swi rand(2)=1,consume %1 ++#716.shouldrun:YES ++Afight:@swi sfight(v(#))=1,{:flees;run},{@tr me/auto18=%#} ++#716.auto12:!* has arrived.:@swi rand(25)=10,{:is taken off guard and bewildered.},{@swi sfight(v(0))=1,{:flees;run},{@tr me/auto13=%0}} +Color:1 +#10.Agility:67 +#10.Strength:25 +#10.Intelligence:24 +#10.Luck:33 +#10.HpLimit:38 +#10.Level:1 +Adefeat::runs around! +#716.auto13::spots [name(v(0))] in the distance..;@fight %0 +#716.auto18::attacks [name(v(0))]!;@fight [name(v(0))] +Race:Enemy +Fail:Its hard outer skin layer is very tough, and it is a little bit too heavy to pick up. +Akill::stops moving and will probably never move again.;@tel #40;@del me=#10;@destroy me +#10.sbar-color:4 +#10.DefPower:0 f+#10.Armor:0 fl+#10.AtkPower:0 +#10.Shield:0 +#10.Experience:0 flo+#10.Condition:NORMAL +#10.Virtue:0 +#10.Food:0 flow+#10.sbar-clock:default Ulock:[lnot(pos(M,flags(v(0))))] Lock:Scaled Armadillo(#4632IM) #10.HitPoints:38 Pennies:16 It:#10 Home: Forest Road(#1285RI) Location: Woodlands Path(#3827RI) flow x;ex #           l me Devin(#4623Pvch) You see nothing special. Carrying: Swordfish Bass Goldfish Perch Goldfish Perch Perch "Swordfish Goldfish Bass Fishing Equipment "heh You say, "heh" flow x;ex #4523   623 "What ya hh  whan     Food: 1721 HP: 25/30 "What ya wanna You can't go that way. "What ya wanna dDevin(#4623Pvch) Owner: Devin Gold Pieces: 10 Quota-Left: 17 "What ya wanna doStatus: Adventurer Type: Player Flags: Visible Connected Hidden "What ya wanna do Bytes: 916 Total: 1146 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n #10.Shield:3 #10.Armor:4 #10.Reserve:h (k), W1 W2 W2 W2 W2 W2 W3 A3 S2 W2 A1 #10.Food:1721 #10.Experience:3000 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:51 "What ya wanna do ?Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:30 #10.Luck:45 #10.Intelligence:34 #10.Agility:15 #10.Strength:20 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:32 #10.Virtue:496 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA Doing:Working_ON_spellzzzzzzz #10.HitPoints:25 #10.Level:6 #10.AtkPower:10 #10.sbar:ON Pennies:10 #10.MHerb:10 It:#10 Contents: Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) "What ya wanna do ? You say, "What ya wanna do ?" ___23:16 flow x;@Virtue #4623=561   531 You can't go that way. ___23:17 Death_Squad says "dunno, was settin up my vcr, brung it home today" Death_Squad says "hmmmmm, wot kin we get in to???" Experience          Death_Squad says "lets go where we can fish for now anyway :)" flow w;@Experience #4623=4177 exp +sbar +sbar ___23:19 You flow to the west. Lake(#488RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Obvious exits: Lake Lake Lake Lake Thou need 10 experience points for thy next level. |||||| ______________|_______________|__________________|________________________ _____ HP: 25/30 MP: 27/32 Food: 1721 Exp: 4177 Devin GP: 10 Virtue: +531 Condition: NORMAL ___23:19 "heh in 20 secs i am at level 7 You say, "heh in 20 secs i am at level 7" cast rod cast rod ___23:20 Death_Squad says "02:20:38 AM" You fasten a worm onto the rod and cast it into the water. You fasten a worm onto the rod and cast it into the water. +com public=who Lord_Terror is on channel public. Zarekan is on channel public. Death_Squad is on channel public. Xylian is on channel public. Gandalf is on channel public. --- public --- ___23:21 "gimme sBut you catch nothing. "gimme some warp boots like 2 You catch a Perch! You reel in your rod and place the Perch into your inventory. You say, "gimme some warp boots like 2" "an a few torches You say, "an a few torches" ::) "I will add em Devin :) "I will add em to our items "lets go  go to the maYou say, "I will add em to our items" Death_Squad hands some Warp Boots over to you. "lets go to the magiv c You say, "lets go to the magic" Death_Squad hands some Warp Boots over to you. ___23:22 flow x;ex #4623 The wind kicks up, and puffy dark nimbus clouds can be seen in the western horizon. It looks as if a front is coming through. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. "Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. "NAy You say, "NAy" Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. Death_Squad hands a Torch over to you. "I can mYou can't go that way. "I can makDevin(#4623Pvch) Owner: Devin Gold Pieces: 10 Quota-Left: 17 "I can makeStatus: Adventurer Type: Player Flags: Visible Connected Hidden "I can make Bytes: 937 Total: 1167 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: "I can make 1 monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n "I can make 10#10.Shield:3 #10.Armor:4 #10.Reserve:h (k), W1 W2 W2 W2 W2 W2 W3 A3 S2 W2 A1 #10.Food:1721 "I can make 100#10.Experience:4177 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper "I can make 1000Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:51 Vb:!wanderer* has arrived.:@tr me/vc "I can make 100000Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:30 #10.Luck:45 #10.Intelligence:34 #10.Agility:15 #10.Strength:20 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:32 #10.Virtue:531 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN "I can make 100000 #10.Brynmaer:1 Quota:20 Channel:GALA Doing:Working_ON_spellzzzzzzz #10.HitPoints:25 #10.Level:6 #10.AtkPower:10 Pennies:10 #10.MHerb:10 #10.sbar:ON #10.WBoot:2 #10.Torch:20 It:#10 Contents: Perch(#4639I) Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) You say, "I can make 100000" ___23:23 "wots your # ? You say, "wots your # ?" flow x: ;@warpDeath_Squad says "#2282" flow x;@warp    WBoot #4623=6 You can't go that way. flow x;@WBootDeath_Squad says "I still have 72 torches" flow x;@WBoot#2282=Death_Squad says "and still 6 warp boots" flow x;@WBoot#2282=       #___23:24 flow x;@WBoot #2282=12 "You can't go that way. "heh now 12 You say, "heh now 12" "nay give me them I can make em na ow ::) You say, "nay give me them I can make em now ::)" "gimm     Death_Squad says "heh, fuck ;>" "wan more shit ? You say, "wan more shit ?" ___23:24 flow x;@Torch #4623=24  38 You can't go that way. Death_Squad says "hmmmmm"m" items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Small Knife Small Knife Small Knife Small Knife Small Knife Club Leather Shirt Carapace Shield Small Knife Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Chain Sickle Death_Squad says "10 more warp boots" "WOAH I GOt chain sicl kle Food: 1718 HP: 26/30 "FUCK You say, "WOAH I GOt chain sickle" You say, "FUCK" ___23:25 "status me You say, "status me" Death_Squad says "woah :>" "Fuck hoiw do i ditch that ???????? You say, "Fuck hoiw do i ditch that ????????" ___23:26 ___23:27 unequip chain si               equip small kni                equip small knife Devin unequips its Chain Sickle and equips its Small Knife. Defense Power: 10 Attack Power: 22 -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife ___23:28 Death_Squad says "02:29:01 AM" equip chain sickleDeath_Squad says "I dunno, how did ya get it?" equip chain sickle I do not know what you want to equip. Please state the full name of the Armor, Shield, or Weapon you wish to equip. equip Chain Sickle "I do not know what you want to equip. Please state the full name of the Armor, Shield, or Weapon you wish to equip. "changin my shit itemsYou say, "changin my shit" items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Small Knife Small Knife Small Knife Small Knife Club Leather Shirt Carapace Shield Small Knife Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife ___23:29 Death_Squad says "and where do weapons show?" equip Chain Sickle Death_Squad says "can always sell it the pawn shop I guess" "attack power is the status for the weapon name /l % Macro l is not defined. The wind kicks up, and puffy dark nimbus clouds can be seen in the western horizon. It looks as if a front is coming through. I do not know what you want to equip. Please state the full name of the Armor, Shield, or Weapon you wish to equip. ___23:30 You say, "attack power is the status for the weapon name" flow x;ex #4623 You can't go that way. Devin(#4623Pvch) Owner: Devin Gold Pieces: 10 Quota-Left: 17 Status: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 937 Total: 1167 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n #10.Shield:3 #10.Armor:4 #10.Food:1718 #10.Experience:4177 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:51 Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:30 #10.Luck:45 #10.Intelligence:34 #10.Agility:15 #10.Strength:20 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:32 #10.Virtue:531 #10.MgkPower:27 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA Doing:Working_ON_spellzzzzzzz #10.HitPoints:26 #10.Level:6 #10.AtkPower:2 Pennies:10 #10.MHerb:10 #10.sbar:ON #10.WBoot:6 #10.Torch:38 #10.Reserve:h (k), W1 W10 W2 W2 W2 W2 W3 A3 S2 W2 A1 It:#10 Contents: Perch(#4639I) Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) ___23:31 "lets try an sell it You say, "lets try an sell it" Death_Squad says "ya only have 2 attack power?" flow      @whereis aprfool "nay i set iit to 24 Aprfool is at: Blue Limestone Tunnel. "nay i set iit to 24 shouldbe 11 You say, "nay i set iit to 24 shouldbe 11" ___23:32 "kill me then summon me back "so i can sell this fuker items You say, "kill me then summon me back" You say, "so i can sell this fuker" Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Small Knife Small Knife Small Knife Small Knife Club Leather Shirt Carapace Shield Small Knife Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife Death_Squad says "hmmm, must thought you an enemy, still must be there somewhere, may alert em if ya sells it the pawn" ___23:33 Death_Squad says "nays me to summon dood" "heh justDeath_Squad says "how I try it?" "heh just type flow x;summi on devin You say, "heh just type flow x;summon devin" "kill me off the shop keep can nay do anythign more than Food: 1715 "kill me off the shop keep can nay do anythign more than gHP: 27/30 "kill me off the shop keep can nay do anythign more than giev cash You say, "kill me off the shop keep can nay do anythign more than giev cash" Terrific shot! Death_Squad inflicts 54 damage points on Devin. HP: Death_Squad has defeated Devin! Thou art dead. Many hours later you awake to find yourself back home.. SiRmIxLoT's House(#4721R) Obvious exits: Out HP: 30/30 MP: 32/32 Condition: NORMAL GP: 5 ___23:34 out Town of Brynmaer Here is the residental area in Brynmaer. Many of the trees of the forest are still standing here to suit the citizen's wants. The weather is mostly humid, and there never is any wind deep in this forest. The Tavern is close by to the north.. the local chat place of Brynmaer. Contents: Homes Salesman Obvious exits: Sir eeiz's Zarekan's Cottage Duke's House Lord_Terror Fabozz It's The Feel good Home Of The Year! Pogi Striker's Shack Dixie erlin The Other Cloud The Cloud Otaar Hobbit Acme Anac Puddle Hiwayman

ower_haper Lacey's House Bruno lockjaw wheee the first house in brynmaer North =wait till i tell ye [GALA] Devin: wait till i tell ye n You walk back to the north. Town of Brynmaer This path turns through the forests to the south where the small residental homes are located. There is a Pawn Shop to the north for selling goods, and the Tavern of the Traveller lies at the end of the path. Contents: Young Lad Lady Well Obvious exits: Tavern Pawn Shop South East [GALA] Death_Squad: aye n You walk into the Pawn Shop. Pawn Shop This is a small cozy Pawn Shop between two large house structures in the sunny town of Brynmaer. In here, you can sell your Armor, Shield, Weapons, or other Items before buying new ones. Contents: Merchant Obvious exits: Out l mer The Merchant says "Hello, welcome to my Pawn Shop. What would you like to sell today? Just type 'sell item', or 'sell '. Example: 'sell wolfskin hide'. You must have the item or armor in your inventory in reserve, not currently equipped(see 'unequip'). To sell a Medical Herb, first type 'sell item', then wait for more instructions before typing 'place item=Medical Herb'." items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Small Knife Small Knife Small Knife Small Knife Club Leather Shirt Carapace Shield Small Knife Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife ___23:35 sell Chain Sickle Merchant says "Sorry Devin, I do not know what you want to sell. Please make sure the Weapon, Armor, or Shield is in your 'Reserve' list on 'items'. To do so, use 'unequip'." sell Small Knife place Small Knife___23:36 place Small Knife                 Merchant says "You want to sell some of your Weapons, Devin? I'll pay 207gp for that. Is that satisfactory? Just SAY Yes or No." "yes You say, "yes" place       Merchant says "Okay, there you go!" Merchant gives you 207 Gold Pieces. s GP: 212 sell small knife sell small knife "yes ___23:37 Merchant says "You want to sell some of your Weapons, Devin? I'll pay 207gp for that. Is that satisfactory? Just SAY Yes or No." You say, "yes" Merchant says "Okay, there you go!" Merchant gives you 207 Gold Pieces. GP: 419 sell small knife "yes "yes sell small knife You say, "yes" You say, "yes" =shit man he nays me to take it, i gottta g try somthing fast to ho we nay me with a chain mace Merchant says "You want to sell some of your Weapons, Devin? I'll pay 207gp for that. Is that satisfactory? Just SAY Yes or No." [GALA] Devin: shit man he nays me to take it, i gottta try somthing fast tho we nay me with a chain mace ___23:38 "yes You say, "yes" "yes sell small knife You say, "yes" Merchant says "Okay, there you go!" Merchant gives you 207 Gold Pieces. GP: 626 items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Small Knife Club Leather Shirt Carapace Shield Small Knife Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife [GALA] Death_Squad: want I sould try summon now? =nay lemme try somthign [GALA] Devin: nay lemme try somthign "yes sell small knifeYou say, "yes" sell small knife Low, flat, stratus clouds start to take form in the atmosphere. As you look above, all you can see are thin grey clouds everywhere. Please look at the Merchant first. ___23:39 sell small knife Merchant says "You want to sell some of your Weapons, Devin? I'll pay 207gp for that. Is that satisfactory? Just SAY Yes or No." "yes You say, "yes" Merchant says "Okay, there you go!" Merchant gives you 207 Gold Pieces. GP: 833 ___23:40 items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Club Leather Shirt Carapace Shield Small Knife Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife sell club sell    "yesMerchant says "You want to sell some of your Weapons, Devin? I'll pay 275gp for that. Is that satisfactory? Just SAY Yes or No." "yes You say, "yes" Merchant says "Okay, there you go!" Merchant gives you 275 Gold Pieces. GP: 1108 sell leather shit rt "yes    ___23:42 /l % Macro l is not defined. =who Devin(#4623Pvch) is on channel GALA. Death_Squad is on channel GALA. --- GALA --- Merchant says "You want to sell some of your Armor, Devin? I'll pay 317gp for that. Is that satisfactory? Just SAY Yes or No." "yes You say, "yes" +ty r   =tryMerchant says "Okay, there you go!" =try Merchant gives you 317 Gold Pieces. GP: 1425 =try flow x;ex here [GALA] Devin: try flow x;ex here sell small knife Merchant says "You want to sell some of your Weapons, Devin? I'll pay 207gp for that. Is that satisfactory? Just SAY Yes or No." ___23:43 "yes You say, "yes" Merchant says "Okay, there you go!" Merchant gives you 207 Gold Pieces. GP: 1632 [GALA] Death_Squad: aye worked Food: 1713 HP: 30/30 sell Leather Shirt sell Carapace Shield =Merchant says "Sorry Devin, I do not know what you want to sell. Please make sure the Weapon, Armor, or Shield is in your 'Reserve' list on 'items'. To do so, use 'unequip'." =heh try flow x;@e seath     for___23:44 =heh try flow x;@foreach        @whereis h [GALA] Devin: heh try flow x;@whereis h "yes items You say, "yes" Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Carapace Shield Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife sell ___23:45 sell Bamboo Stick "yesPlease look at the Merchant first. "yes    l me l merch Devin(#4623Pvch) You see nothing special. Carrying: Perch Swordfish Bass Goldfish Perch Goldfish Perch Perch Swordfish Goldfish Bass Fishing Equipment The Merchant says "Hello, welcome to my Pawn Shop. What would you like to sell today? Just type 'sell item', or 'sell '. Example: 'sell wolfskin hide'. You must have the item or armor in your inventory in reserve, not currently equipped(see 'unequip'). To sell a Medical Herb, first type 'sell item', then wait for more instructions before typing 'place item=Medical Herb'." ___23:46 sell Chain Sickle sellMerchant says "Sorry Devin, I do not know what you want to sell. Please make sure the Weapon, Armor, or Shield is in your 'Reserve' list on 'items'. To do so, use 'unequip'." sell Carapace Shield Merchant says "You want to sell some of your Shields, Devin? I'll pay 289gp for that. Is that satisfactory? Just SAY Yes or No." =whgo [GALA] Devin: whgo "yes =wYou say, "yes" =who =Devin(#4623Pvch) is on channel GALA. Death_Squad is on channel GALA. --- GALA --- Merchant says "Okay, there you go!" =mMerchant gives you 289 Gold Pieces. GP: 1921 =must[GALA] Death_Squad: that worked too =musta been when i set my level 90 heh =any command g would use will ___23:47 =any command g would use will work man [GALA] Devin: musta been when i set my level 90 heh =any command g would use will work man AnY eheheheehehehhehehh [GALA] Devin: any command g would use will work man AnY eheheheehehehhehehh items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object Bamboo Stick Chain Sickle Clothes -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife [GALA] Death_Squad: aye sell clothes "yes___23:48 "yesMerchant says "You want to sell some of your Armor, Devin? I'll pay 60gp for that. Is that satisfactory? Just SAY Yes or No." "yes You say, "yes" Merchant says "Okay, there you go!" Merchant gives you 60 Gold Pieces. GP: 1981 sell Bamboo Stick The wind kicks up, and puffy dark nimbus clouds can be seen in the western horizon. It looks as if a front is coming through. Merchant says "You want to sell some of your Weapons, Devin? I'll pay 67gp for that. Is that satisfactory? Just SAY Yes or No." "yes You say, "yes" =ok Merchant says "Okay, there you go!" Merchant gives you 67 Gold Pieces. GP: 2048 =ok flow        out You walk out. Town of Brynmaer This path turns through the forests to the south where the small residental homes are located. There is a Pawn Shop to the north for selling goods, and the Tavern of the Traveller lies at the end of the path. Contents: Young Man Old Woman Young Lad Well Obvious exits: Tavern Pawn Shop South East e *** System shutdown message from sumback@thor *** System going down in 10 minutes ...for weekly summary backup ___23:49 You walk back to the east. Town of Brynmaer There is no road nor any stones on the ground in this town. The ground here is mostly sandy. It gets pretty muddy when it rains. You see a small shed to the north next to the Inn. The Weapon Shop is southward. The path continues to the west. The town square is eastward. Obvious exits: West Shed Weapons East [GALA] Death_Squad: d00d s +SHITYou walk into the Weapon Shop. Weapon Shop You stand inside the Weapon Shop. You see blades of certain sizes placed all around. A burly man with a long beard stands behind the counter, watching you silently come in. Contents: Burly Man +SHIT Obvious exits: Out +SHI    =SHIT [GALA] Devin: SHIT l   buy large knife =flow x;summon devin The Burly Man says "Ho ho ho, you are too weak, and this weapon is very dangerous. Wait until you become stronger." [GALA] Devin: flow x;summon devin Broadcast Message at 2:51 ... *** Shutdown message for hela from sumback@hela *** hela going down in 10 minutes ...for weekly summary backup =Fast [GALA] Devin: Fast en boatLake You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Contents: Devin's Boat Obvious exits: Lake Lake Lake Lake You start to swim frantically..!!! en boat ___23:50 flow x;Devin's Boat You are now inside the boat. Type 'cast off' if you wish to cast off. Typing 'view ' can look at an object. 'flow ' moves the boat. You can do fishing from this open-air boat. Contents: Death_Squad flow x;=ex #6423 You can't go that way. no channel. "shit in hell i gotta get rid of this fast flow xYou say, "shit in hell i gotta get rid of this fast" flow x;ex #4623 You can't go that way. Devin(#4623Pvch) Owner: Devin Gold Pieces: 2048 Quota-Left: 17 Status: Adventurer Type: Player Flags: Visible Connected Hidden Bytes: 909 Total: 1139 Parents: Registered Character Parent(#1655I) Soul(#10HI) Attribute definitions: monster fight fn +#10.sbar-color:4 +#10.sbar-clock:default Afight:@fight %n #10.Shield:3 #10.Armor:4 #10.Food:1713 #10.Experience:4177 Vf:$eat:consume food;consume food #4623.fn:$fn:@fight nuper Vc:n;@fight nuper;n;n;s;s;s Odesc:@pemit %#=obja Listen:* #10.Dies:52 Vb:!wanderer* has arrived.:@tr me/vc Va:!* has arrived.:@fight %n;@fight %n #10.Katwana:1 #10.Condition:NORMAL #10.HpLimit:30 #10.Luck:45 #10.Intelligence:34 #10.Agility:15 #10.Strength:20 Last:Thu Jun 3 23:48:31 1993 Lock:Devin(#4623Pvch) Rquota:17 #1655.TimeRegd:Sun May 9 12:21:20 1993 #10.DefPower:7 Vk:$oo *:@fight %0 #10.Occupation:Mage Vt:@fight turtle;{@wait 100=@tr me/vt #10.MpLimit:32 #10.Virtue:531 #10.MgkPower:32 Lastfrom:thor.INS.CWRU.Edu Aconnect:/gag lord_terror Alias:DN #10.Brynmaer:1 Quota:20 Channel:GALA Doing:Working_ON_spellzzzzzzz #10.Level:6 #10.AtkPower:2 #10.MHerb:10 #10.sbar:ON #10.WBoot:6 #10.Torch:38 #10.Reserve:h (k), W10 #10.HitPoints:30 Pennies:2048 It:#10 Contents: Perch(#4639I) Swordfish(#4950I) Bass(#4904I) Goldfish(#4869I) Perch(#4935I) Goldfish(#5015I) Perch(#5016I) Perch(#2167I) Swordfish(#4217I) Goldfish(#683I) Bass(#4903I) Fishing Equipment(#1488Id) Home: SiRmIxLoT's House(#4721R) Location: Devin's Boat(#4980eIq) ___23:50 flow x;@Reserve #4623=Reserve h (k) You can't go that way. WindsMUSE help ---------------------------------------------------------------------------- To get a list of topics: To get a list of commands: help topics help commands To get a list of @commands: To get a list of flags: help @commands help flags To get a list of functions: To get a list of official commands: help functions help offcommands To get syntax of help commands: To register a character: help syntax help register To get a list of fight commands: If using vt100 emulation, you may try: help fights @set me=ansi -*- +sbar Please notify a Wizard of any errors in the help text. ---------------------------------------------------------------------------- flow x: ;@Reserve #4623___23:51 flow x;@Reserve #4623=h items Food: 1712 +comDeath_Squad says "what is the reserve?" +com publiDevin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. +com publicOf Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife +com publicYou can't go that way. +com public=who "YEs i am rid of itZarekan is on channel public. Lord_Terror is on channel public. "YEs i am rid of it Death_Squad is on channel public. Xylian is on channel public. Gandalf is on channel public. --- public --- WHO "WHeeeeeeeeeeeeeeeee "now I have Broadcast Message at 2:54 ... *** Shutdown message for odin from sumback@odin *** odin going down in 10 minutes ...for weekly summary backup no weapi on Broadcast Message at 2:54 ... *** Shutdown message for usenet from sumback@usenet *** usenet going down in 10 minutes ...for weekly summary backup "weYou say, "YEs i am rid of it" "we bet___23:52 "we better get out og   Question of the hour: Happy Yak Shaving Day!! Name On For Idle Occupation Doing Zarekan 00:16 5s Adventurer Lord_Terror 00:40 0s Soldier Living Colour Jammin. Devin 03:04 0s Mage Working_ON_spellzzzzzzz RemoteLink 04:19 1h Linking Worlds Xylian 04:19 5s Ranger Exploring the world. RemoteLink 04:27 4h Linking Worlds Gandalf 07:54 4h *Sage Buy The Nuper Chronicles --- Hidden Users: 2 Total Users: 8. "we better get out o@aYou say, "WHeeeeeeeeeeeeeeeee" @ann AArggggggggghhhhhhh                    Happy Happy JOY JH OYYou say, "now I have no weapon" @ann Happy Happy JOY JOY Death_Squad says "how?" @ann Happy Happy JOY JOY :) :) :) "dunno GP: 1798 You have been charged 250 Gold Pieces for that announcement. "dunno Public announcement from player #4623 'Devin': " Happy Happy JOY JOY :) :) :)" "dunno or care :) "You say, "dunno or care :)" "I am rid of that thing status cast rod cast rod You say, "I am rid of that thing" Death_Squad says "gotta care d00d ;>" ___23:54 "heh I can make any weapon Status for Devin: Occupation: Mage Level: 6 | Experience: 4177 | Virtue: +531 | Food: 1712 "Strength: 20 | Intelligence: 34 | Luck: 45 | Agility: 15 HitPoints: 30/30 Magic Power: 32/32 Vitality: 38 | Attack Power: 22 | Defense Power: 10 Condition: NORMAL Gold: 1798 "You got a CluYou say, "heh I can make any weapon" "You got a Club on you                        items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife You fasten a worm onto the rod and cast it into the water. You fasten a worm onto the rod and cast it into the water. ___23:55 "Wot you got onBut you catch nothing. "Wot you got on yBut you catch nothing. "Wot you got on you                      Death_Squad says "this is wild :)" flow x Broadcast Message at 2:57 ... *** Shutdown message for hela from sumback@hela *** hela going down in 4 minutes ...for weekly summary backup ;        :Aye flox w xDeath_Squad says "02:56:11 AM" flow x;eDevin Aye flow x;ex me *** System shutdown message from sumback@thor *** System going down in 3 minutes ...for weekly summary backup You can't go that way. Devin's Boat(#4980eIq) Desc:This is a nice sturdy boat that you can use to ride around in the lake. Owner: Gandalf Gold Pieces: 0 Type: Thing Flags: Enter_Ok Inherit Quiet Bytes: 120 Parents: Boat Template(#441HI) +Startup:@tr me/vf +Vf:@remit me=Time expired. Thank you for renting one of our boats.;@foreach objlist(con(me))=@tel v(0)=#449;@wait 10=@poof me +Race:Fishable +Idesc:You are now inside the boat. Type 'cast off' if you wish to cast off. Typing 'view ' can look at an object. 'flow ' moves the boat. You can do fishing from this open-air boat. +Va:$view*:look %0 +Listen:* +Vb:!*:/[match(loc(v(#)),v(!))]/@oemit me=From inside [name(me)], [v(0)] +Vc:$flow *:@swi loc(v(#))=num(me),move [v(0)],@pemit %#=But you are not in the boat. +Vd:$cast off:@swi name(loc(me))=*Dock*,{@swi loc(v(#))=num(me),move float,@pemit %#=But you are not in the boat.},{@pemit %#=You cannot cast off here.} Ve:@wait 86400=@tr me/vf Lock:WindsMUSE Limbo(#0RDLHIAJ) It:#4980 Contents: Devin(#4623Pvch) Death_Squad(#2282PDeqch) Home: Shop Person(#448I) Location: Lake(#488RI) ___23:56 You can't go that way. Southern_Belle(#3430PDah) Desc:You see standing before you a young lady of about 22 years of age...She is about 5'4" and has long sandy-blonde hair...She also has blue eyes...She wears a smile on her face at all times, as she thinks about the man that she is in love with...She is wearing long flowing purple cloak and a lighter shade of purple shirt and matching pants. Owner: Southern_Belle Gold Pieces: 0 Quota-Left: 15 Status: Adventurer Type: Player Flags: Dark Ansi Hidden Bytes: 818 Total: 1279 Parents: Registered Character Parent(#1655I) Soul(#10HI) +#10.sbar-color:4 +#10.sbar-clock:default #10.HitPoints:7 #10.Food:356 #10.AHerb:1 #10.Reserve: W1 A1 Channel:public dbinfo Color:13 Adefeat:@emit Southern_Belle smiles and keeps on going to find the next fight. Afight:@fight %n #10.Virtue:75 Alias:SB #10.AtkPower:3 #10.Katwana:1 #10.HpLimit:13 #10.MgkPower:0 #10.MpLimit:0 #10.Level:2 #10.Luck:22 #10.Intelligence:16 #10.Agility:10 #10.Strength:13 Last:Mon May 31 04:24:18 1993 #1655.Reg_Name:Dana Busenbark #1655.Reg_Email:unique@pc2.pc.maricopa.edu #1655.TimeRegd:Mon Mar 22 20:48:18 1993 Rquota:15 #10.Shield:2 #10.DefPower:5 #10.Armor:3 Lock:Southern_Belle(#3430PDah) #10.Dies:8 #10.Condition:NORMAL Lastfrom:pc2.pc.maricopa.edu #10.MHerb:4 #10.Experience:318 #10.Occupation:Adventurer Quota:20 It:#10 Contents: WindsMUSE ToolBox(#4482) Sign-In Book(#1418) Fishing Equipment(#4479Id) Home: WindsMUSE Limbo(#0RDLHIAJ) Location: Baptismal Fount(#991RI) "heh flow You say, "heh" flow x;ex #2282 You can't go that way. Death_Squad(#2282PDeqch) Desc:Dirty Mean and NASTY!!!!!!! Now You looked, Now You Die!!!!!!!! Owner: Death_Squad Gold Pieces: 11954 Quota-Left: 10 Status: Adventurer Type: Player Flags: Dark Enter_Ok Quiet Connected Hidden Bytes: 1423 Total: 2502 Parents: Registered Character Parent(#1655I) Soul(#10HI) +#10.sbar-color:4 +#10.sbar-clock:default #10.Condition:NORMAL Afight:@fight %n #10.AtkPower:8 #10.DefPower:12 #10.Shield:6 #10.Armor:6 #10.Reserve:W5 W6 W7 #10.MHerb:100 #10.Torch:72 Channel:GALA public Away:YOU DISTURB ME?!?!?!?! I KILL YOU !!!!!!!!!!!!! Vz:SiRmIxLoT geewiz Devin ty' death_squad bruno Gandalf Vy:cast rod;@wait 2=@tr me/vy Ulock:Death_Squad(#2282PDeqch) Vo:$toad:@fight Poisonous Toad Vk:$pin:@fight pink nuper Vj:$wor:@fight cave worm Vh:$arm:@fight scaled armadillo Vg:$bee:@fight fanged beetle Vf:$wol:@fight gray wolf Ve:$por:@fight porcupine Vc:$cat:@fight caterpillar Vb:$rab:@fight horned rabbit Va:$mush:@fight mutant mushroom Vv:@fight ne;@wait 5=@tr me/vv Who_Flags:Nafiocd Sex:male #10.Experience:92041 #10.Level:27 Rquota:10 #1655.TimeRegd:Fri Dec 25 18:10:45 1992 #1655.Reg_Email:bz683@cleveland.freenet.edu #1655.Reg_Name:Bill Monroe Last:Thu Jun 3 23:45:55 1993 #10.Intelligence:89 Lock:Death_Squad(#2282PDeqch) #10.Katwana:1 #10.Strength:51 Alias:H #10.Agility:74 #10.MpLimit:81 Atime:say [rtime()] #10.Brynmaer:1 #10.Rfrsh:YES #10.Virtue:5775 TZ:-5:y Color:10 #10.Dalamar:1 #10.Dies:7 #10.MgkPower:81 #10.Luck:120 Adefeat:@emit Death_Squad Spits on his Victim, and looks to see who he kills NEXT!!!!!!!!!!!! #10.HpLimit:124 #10.Bern:12 #10.Food:7652 #10.AHerb:62 #10.FPower:65 #10.Blaze:YES Vl:$bor:@fight Wild Boar #10.Occupation:Soldier Doing:KILLING YOU !!!!! Adesc:@swi wmatch(v(Vz),%n)=0,@fight %n ,say Hi Friend! #10.Arrow:2742 Lastfrom:thor.INS.CWRU.Edu Quota:20 #10.HitPoints:124 Pennies:11954 #10.sbar:ON #10.WBoot:12 It:#10 Contents: Key of Castle Bern(#4898I) Apple(#1792I) Bee(#4864I) test(#4994) Fishing Equipment(#2322Id) Home: Hiwayman's House(#2379R) Location: Devin's Boat(#4980eIq) You can't go that way. Flag set. ___23:57 Death_Squad says "Buahahahahahhahahaha set her slave" "Nay "You say, "Nay" "It will stop the fun, e we can raise virt ue and exp an make lef vels go way Death_Squad says "I did ;>" "It will stop the fun, we can raise virue and exp an make levels go way fast You say, "It will stop the fun, we can raise virue and exp an make levels go way fast" "put it back ;> You say, "put it back ;>" You can't go that way. Flag reset. Death_Squad says "ok :)" ___23:58 Death_Squad says "done" ::) Devin :) "cool tho eh ? flow x;#2282You say, "cool tho eh ?" flow x;#2282    Death_Squad says "this is wickedly cool :>" flow x;#  *** FINAL System shutdown message from sumback@thor *** System going down IMMEDIATELY You can't go that way. flow x;@ Broadcast Message at 3:01 ... *** Shutdown message for hela from sumback@hela *** hela going down in 45 seconds Reserve___23:59 flow x;@Reserve You can't go that way. You don't have any items to send. flow x;@Reserve $ #47 623=h h iteYou can't go that way. items Devin's items: Of Medical Herbs thou hast ten. Of Warp Boots thou hast six. Of Torches thou hast thirty-eight. -- In reserve, Devin has the following: An Undefined Object An Undefined Object -- Armor: Wolfskin Hide Shield: Leather Helmet Weapon: Small Knife "heheheheheh You can't go that way. Give to whom? "You say, "heheheheheh" "yeah we any   better got out of the boat man like we got kilt in the laf ke "IYou say, "yeah we better got out of the boat man like we got kilt in the lake" "I Death_Squad says "heh" "I wanna make level 7 f___00:00 "I wanna make level 7 fist tho You say, "I wanna make level 7 fist tho" flw   ow w "heh 1 turtle +++ OK ATS0=1 OK atdt CONNECT 2400 Broadcast Message at 3:02 ... *** Shutdown message for odin from sumback@odin *** odin going down in 2 minutes ...for weekly summary backup l "fuk Food: 1710 /l % Macro l is not defined. Unrecognizable command. Type 'help' for help. You say, "fuk" "call afte Broadcast Message at 3:03 ... *** FINAL Shutdown message for hela from sumback@hela *** hela going down IMMEDIATELY r backup You say, "call after backup" ___00:01 "ye got the # ? You can't go that way. Give to whom? You say, "ye got the # ?" Death_Squad says "aye ok" view Lake(#492RI) You are floating in the middle of the clear blue freshwater lake. You feel a cool summer breeze blowing around. The sun shines down on the lake like a pool of crystal. Obvious exits: Lake Lake Lake Lake Death_Squad says "um" flow w flow    "3980731 /l % Macro l is not defined. /l % Macro l is not defined. [Connection to THOR closed by foreign host] CWRU-TS2>