Subject: seducer spells
From: [email-masked]
Date: 29 Sep 93 19:09:18 CDT
Newsgroups: rec.games.frp.dnd

List of spells for Seducers 

*   Beauty Aura (1st)
*   Charm Male (1st)
*   Control Hair (1st)
PH  Command (1st)
*   Make-up (1st)
*   Protection from dirt (1st)
PH  Remove Fear/ Cause Fear (2nd)
PH  Enthrall (2nd)
PH  Hold Person (2nd)
TM  Music of the spheres (2nd)
TM  Mystic Transfer (2nd)
*   Tan Skin (2nd)
*   Arrow of Love (3rd)
*   Beauty Illusion (3rd)
TM  Emotion Control (3rd)
*   Lust/ Haste (3rd)
*   Sleep (3rd)
PH  Cloak of Bravery/ Cloak of Fear (4th)
*   Dream (4th)
PH  Free Action (4th)
PH  Imbue With Spell Ability (4th)
*   Disspell Charm (5th)
*   Mass Males Charm (5th)
TM  Meld (5th)
PH  Quest (5th)					Key of table
*   Love (6th)					Under Priest Spells
*   Slave Charm (6th)				PH = Player's Handbook
*   Youth (6th)					TM = Tome of Magic
PH  Confusion (7th)				 * = New Spell for
PH  Exaction (7th)				     Seducer Class
						     only.

First-Level Spells

Beauty Aura (Enchantment/Charm)

Sphere: Charm		Range: 0	  Components: V, S
Duration: 1d4 rounds	Casting Time: 1	  Area of Effect: 10 ft radius
Saving Throws: vs spell

	Beauty aura creates a glow of beauty that attracts 1d4 malse
in a 10 ft. radius.  The glow will make the target only see the aura
unless struck during battle.  The male creature must have an
intelligent of 5 or above to work on them.

Control Hair (Invocation)

Sphere: All		Range: special	   Components: V
Duration: 1d6 rounds +1 per level
Casting Time: 1	   Area of Effect: self    Saving Throws: none

	Control Hair can direct the hair on the persons head to grow a
foot around, style, or act as a hand.  The hair can perform  task like
untying ropes, opening locks at a 20%.  The hair can't hold weapons
larger than a knife and doesn't give an extra attack.  The caster can
discontinue the spell at any time.

Charm Male (enchantment/charm)

sphere: charm			Casting time:1
Range:  120 yards		Area of Effect: 1 male
Components: V, S		Saving Throw: Neg.
Duration: Special

	This spell affects any single male it is cast upon.  Males 
includes human, demihumans, or humaniods.  Any charm resistant
creatures are still affected because seducer magic affects the sexual
part of the brain, which is not well protected in males.
	The target can receive a saving throw vs spell to avoid the
affects, with any adjustments due to wisdom.  See PH for further
description under charm person.

Make-up (invocation)

Sphere: all				Casting time: 1
Range: 0				Area of effect: self
Components: V, S			Saving throws: none 
Duration: 1d4 hours +1 per level	

	This spell soul purpose is to put on make-up, perfume, ect. 
by spell means.  This spell is more of a cantrip.

Protection from Dirt (Adjuration)

Sphere: Protection			Casting time: 2
Range: 0				Area of effect: 10 ft radius
Components: M, S, V			Saving throws: none
Duration: 1d4 turns +1 per ever 3rd level

	This spell can hold up to 1d6 tons of dirt out of a 10 ft
radius.  The seducer and anyone in the area of effect will be protected 
from stones and dirt.  The seducer can turn turn off the spell at
will.  This spell will protect from soil based attacts, but not
arrows, although the arrow will be clean if it enters into the sphere. 
This spell can also be used for land slides, cave in, dust storms,
ect.  Components are stained leather bag of dirt.

Second-level Spells

Tan Skin (Invocation)

Sphere: sun		Casting time: 1
Range: 1		Area of Effect: touch
Components: S		Saving throws: save vs spell
Duration: special  

	This spell will cause the target's skin to tan.  The touch can
increade enough to cause 1d6 damage.  The touch will either leave a
nice tan skin that covers the body and goes away natrually, or if
damage is inflicted then the skin will look burned, and boils will
form.  This affect goes away natrually as well.  This spell can be
used on male or female targets.

Third-level Spells

Arrow of love (Enchantment/Charm)

Sphere: Charm		Casting time: 2
Range: 100 yards	Area of effect: one male
Components: S, V	Saving throw: none
Duration: 1d3 hours

	Once hit by the arrow, the male target will fall madly in love
with the caster and will protect her life to the death.  He will
follow her around and may become jealous of other players.  The person
can't save but the spells can only last up to 3.

Beauty Illusion (Enchantment/Charm, Illusion)

Sphere: Charm		Casting time: 4
Range: 50 ft		Area of effect: 20 ft radius
Components: M, S, V	Saving Throw: none
Duration: 1d6 hrs.

	This spell will give the illusion of 1d3 +1 per level beautiful 
people.  Each illusion can talk and feel real until the targets leave the
area of effect.  THe spell components are articals of clothing, drop
of blood, and a thorn rose.

Lust/ Hate (enchantment/ Charm)

Sphere: Charm		Casting time: 3
Range: 50 yards		Area of Effect: 20 ft. radius
Components: V, S	Saving Throw: Neg.
Duration:  1d3 rounds + 1 per level 

	This spell will cause a male to kiss and huge the nearest 
person and not let go.  The target will follow the his target until
the duration of the spell.  The seducer must be careful not to cast
this spell near herself.
	Hate, will cause the target to attack anyone in the area for
no reason.  Once he kills his target, he will attack more until the
spell is expired.

Sleep (Enchantment/ Charm)

Sphere: Charm			Casting time: 2
Range: 30 yards			Area of effect: Special
Components: V, S, M		Saving Throw: None
Duration: 5 rounds/level

	This spell is described in the PH under wizard spells.  Only
it effects males only.

Fouth-level Spells

Dream (Enchantment/ Charm)

Sphere: Thought		Casting time: 5
Range: touch		Area of Effect: 1 mile radius
Components: M, S	Saving Throws: save vs spell
Duration: 1 hour

	This spell allows the seducer to enter a persons dream and
tell the hint or give the nightmares for one hour.  The seducer must
have touched the person within three days and have an item of the
targets possession.  The object will be consumed in the spell.

Fifth-Level Spells

Mass Male Charm (Enchantment/ Charm)

Sphere: Charm		Casting Time: 5
Range: 5 yards/Level	Area of Effect: Special
Components: V		Saving Throw: Neg.
Duration: Special

	This spell is similar to the Mass Charm of the wizard class in
the PH, but it only effects males. 

Disspell Charm (Adjuration)

Sphere: protection	Casting Time: 5
Range: touch		Area of effect: touch
Components: V, S, M	Saving throw: none
Duration: Permanent

	This spell will disspell any charm cast upon anyone and has
the advantage of being cast and between the beginning of the spell to
the end, other spells can be cast.  Components are broken charm
bracelets.

Six-Level Spells

Love (Enchantment/ Charm)

Sphere: Charm		Casting time: 9
Range: 100 yards	Area of effect: 1 target
Components: S, V	Saving Throw: save vs spell
Duration: Permanent

	The spell will cause the target to fall in love and can only
be broken by the seducer betraying or attacking the target(Of course
the spell can be broken by remove charm or a limited wish.  The
target will stay with the seducer as long as he lives.  The target  
will protect, honor, and love the seducer.

Slave Charm (Enchantment/ Charm)

Sphere: Charm		Casting Time: 9
Range: 100 Yards	Area of effect: 1d10 targets
Components: S, V, M     Saving Throw: save vs. spell
Duration: 1d10 hrs.

     This spell will cause the targets to obey the seducers complex
command and can cause the targets to turn on there friends if
commanded by the seducer.  The spell will last for 1d10 hours and the
seducer will know how long it will last.  Slave attire is the spell
component.

Youth (Alteration)

Sphere:Animal           Casting Time:5 to 25 hours
Range:Touch             Area of Effect: self or touch
Components: V, S, M     Saving Throw: None
Duration: Permanent

     The spell will cause oneself or others to have up to 10 years of
youth.  The spell effects depending on as long as the spell is
studied.  If interrupted during study the spell will be lost.  The
spell can also heals old scares and can heal things that were lost in
the past such as eyes, ears, ect. but the spell must be studied to the
max to get the results.  I studied for 1 week without any
interruptions the caster can even bring back old limbs.  This spell
will not heal anyone that was born without arms, eyes, etc.  The
components is a 1000gp gem which is consumed.

Table #15
Youth Spell Effects:

No. hrs.            Age decrease
   5                      2
  10                      4
  15                      6
  20                      8
  25                     10

Lord Skigg